05-25-2012 02:28 AM
Alluboy_ wrote:
I got a question about the PAK-80 brute. Is the amount of cash you get for killing it based on something or is it completely random? Usually you get 2000$, if you kill it on Crushing and sometimes 1500$ etc.
Is it based on weapon, speed, distance? Anything?
i have never noticed the brute giving different money amounts, hmm....
i am honestly not sure, if it is different amounts i would definitely say that it would be random, like the chests are, but i'm not sure
05-25-2012 03:01 AM
I'd say it depends on which difficulty you play.
05-25-2012 03:15 AM
yeh, it does change with difficulty...is that what you mean Alluboy? i thought you meant it changes randomly on the same difficulty level
05-25-2012 04:37 AM
ok thats what i thought....i have no idea, it must be random like the chests
05-25-2012 04:39 AM
Yes, I do know that difficulty affects the cash you get, but I get different amounts of cash when I play on *same* difficulty.
Last time I noticed this was yesterday when I was playing on easy with these two noobs. In wave 8 when I killed the brute, I got 1000$ from it, but in the next wave, I received only 750$.
05-25-2012 10:43 AM
Another question:
Many of you probably know that annoying glitch where a player is supposed to be dead, but instead he's still alive AND invisible.
But has any of you ever experienced this in Co-op? Yesterday when I late joined a game, one of the players was dead (he's name was black with the X ), but just like in competitive, he was invisible and able to kill NPCs.
Even when a choker got him, there's was NO blue bar and the choker was literally choking the AIR Oh man I lolled when I saw that.
When the round ended, he "respawned" and magicly appeared next to us. Really weird..
Anyone had this before?
05-25-2012 10:11 PM
Alluboy_ wrote:
Another question:
Many of you probably know that annoying glitch where a player is supposed to be dead, but instead he's still alive AND invisible.
But has any of you ever experienced this in Co-op? Yesterday when I late joined a game, one of the players was dead (he's name was black with the X ), but just like in competitive, he was invisible and able to kill NPCs.
Even when a choker got him, there's was NO blue bar and the choker was literally choking the AIR Oh man I lolled when I saw that.
When the round ended, he "respawned" and magicly appeared next to us. Really weird..
Anyone had this before?
Not when a player was invisible, but I've ran into the glitch where the player was alive but the game records him/her as dead way too many times for my liking...
05-28-2012 06:49 AM
Man, it took me ages to find this thread, they should really make it sticky or else those single question topics start to appear again. Anyway, my question: In what way affects militia man the RPG?
05-28-2012 07:15 AM
Well, since Militia Man lets you fire without reloading, you can shoot the standard 2 RPGs at once. However; in a mode that's RPGs only, you can shoot an absurd amount of rockets in a short amount of time, which is why most people want KBs removed from Lab/TDM variants.
05-28-2012 07:23 AM
Toxic156 wrote:
Well, since Militia Man lets you fire without reloading, you can shoot the standard 2 RPGs at once. However; in a mode that's RPGs only, you can shoot an absurd amount of rockets in a short amount of time, which is why most people want KBs removed from Lab/TDM variants.
Co-op Adventure Tips & Tricks, Buddy Relations, Refining MP& Lone Wolf vs. Wolf Pack. Also, check out the officially unofficial G-MAL balance discussion thread by Trick_2092. I know I'm running out of sig room, so 2 quick things: ND, give us separate hitboxes so I won't die as much, and just because you're special here's a 50 second burst of awesome.
i just realised this.....next time a custom rpg game starts, militia man, lol