For instance the cargo plane should have been bigger, and it should have had more cover, like in the campaign. It also should have had 4 doors instead of 2 because it is way too easy for 5 people to guard 3 entrances.
The train should have been about twice as wide and a couple cars longer, and it most definitely shouldn't have been coated with butter.
The intros are awesome on paper, but when lag is factored in (or the roofs of trains are too **bleep** narrow and have no prevention of rolling off) they become unfun waits towards the true match.
ND should've let people vote on the Intros (and cutscenes), but instead they made it so the feature they pushed so hard almost never shows up in their final product.
Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!
I played them both yesterday. On airstrip people were teleporting, I finally got onto the plane and killed 5 people. They didnt die, they just fell down but after 90 seconds I fell down dead. And after an additional 25 seconds I spawned on the map, dead.
On london underground everything was blue and people got threw like 50 feet everytime they spawned.