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Aug 19 2012
By: xSKIN_N_BONESx Treasure Hunter 6257 posts
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Add Djinn as Shade Co-op Boss

14 replies 273 views Edited Aug 19, 2012

This is more directed at ND, but basically they just need to use the Djinn skin in Shade mode as one of the bosses. They could maybe make it an actual new boss rather than just a reskin for the Carpet Bomb enemy.

 

I thought this was a good idea. How about you? :smileyvery-happy:

http://oi48.tinypic.com/jfdnnp.jpg


ND Dev Replies: MacGruber310 / sintax201

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Lombax Warrior
Registered: 07/25/2012
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Re: Add Djinn as Shade Co-op Boss

Aug 19, 2012
Umm yeah I would need all the lights to be on and to watch toy story after. That would be scary! A flaming skeleton strutting towards you.
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Uncharted Territory
Registered: 04/30/2010
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Re: Add Djinn as Shade Co-op Boss

Aug 19, 2012

ZestyTomatoskins wrote:
Umm yeah I would need all the lights to be on and to watch toy story after. That would be scary! A flaming skeleton strutting towards you.

Yes, a pixelated skeleton is verrrry scary. Anyways, I do like your idea though of Djinn as the boss, he would be a much more cooler of a boss.

My PS3 has YLOD -_-
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Treasure Hunter
Registered: 12/10/2011
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Re: Add Djinn as Shade Co-op Boss

Aug 19, 2012

Maybe he could have a special flaming shotgun (special only in visual effects) and occasionally do the fireball throw that the RPG shades do?

http://oi48.tinypic.com/jfdnnp.jpg


ND Dev Replies: MacGruber310 / sintax201

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Lombax Warrior
Registered: 07/25/2012
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Re: Add Djinn as Shade Co-op Boss

Aug 19, 2012
I have nightmares bro. Nightmares.
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Lombax Warrior
Registered: 08/13/2011
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Re: Add Djinn as Shade Co-op Boss

Aug 19, 2012

I think that's a good idea and it could work... hence the word could.

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Fender Bender
Registered: 05/25/2011
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Re: Add Djinn as Shade Co-op Boss

Aug 19, 2012

Yes.

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Treasure Hunter
Registered: 11/11/2011
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Re: Add Djinn as Shade Co-op Boss

Oct 11, 2012
This actually sounds pretty cool, imagine getting to thë final round and then having to fight the djinn skin, with bonus HP but without the power to teleport.

The djinn could still toss super fireballs, and would be flaming and change colors, but instead of teleporting it could have an increased movement speed :smileyhappy:

SLB.png


Hi-5.png

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Keyblade Wielder
Registered: 01/04/2012
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Re: Add Djinn as Shade Co-op Boss

Oct 11, 2012
Make it like players using Djinn:
- increased HP (sponging)
- M9 ROF
- Kickback is Cluster Bomb (a kickback that doesn't interfere with the M9)
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Survivor
Registered: 05/16/2011
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Re: Add Djinn as Shade Co-op Boss

Oct 12, 2012
That'd be awesome. Maybe he could be a crushing difficulty exclusive as a brute and marked man (only appears rounds 6-8 maybe?)

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