11-19-2012 10:59 AM
jAcUzZi__sPlOt wrote:
YEMEN: the team who spawn in the middle spawn ON TOP OF the T-Bolt, and a few meters from the RPG. The two other teams have no chance of even contesting these weapons, and the middle team usually are 3 or 4 kills up (in a 20 kill game) within 30 seconds. This is by FAR the worst example.
You mean like this?
11-19-2012 11:22 AM
Haha - exactly! I don't blame you because there's nothing else you can do with a guarantee to have such powerful weapons to start.
That middle spawn on Yemen was ridiculous. A good pair would create a massacre from starting there, but even a very weak pair could expect 2 or 3 kills.
I'm interested to see how the changes affect Yemen. I'm not sure whether the middle spawn was just moved to the level above where it was previously, or whether more than just the Mag was moved as well.
11-19-2012 11:59 AM
11-19-2012 12:43 PM

11-19-2012 02:19 PM - edited 11-19-2012 02:20 PM
11-19-2012 03:00 PM
11-20-2012 04:46 AM - edited 11-20-2012 04:48 AM
So I think these are all the changes to power weapon locations. I don't know yet whether starting spawns have been changed, and on which maps. Overall, ND's done a good job with this - funny that there was no announcement at all regarding this, as on several maps it completely changes the gameplay.
AIRPORT: Pistole removed. No changes to SAS, Mag, RPG. No complaints about power wep locations on this map, as they are all contestable from the start, and none are too dominant for the map / game mode.
YEMEN: T-Bolt moved to top of wooden tower with chest; Mag moved to lower floor of middle building. RPG removed. This was by far the worst configured map previously, so these changes are commendable. The wooden tower is where the most powerful weapon should always have been, as it's a risk-reward proposition in scaling it. An improvement (which won't happen as it involves changing the environment, rather than reassigning power weapons) might be to make the rear face of the wooden tower unclimbable, so that anyone going for the T-Bolt is guaranteed to expose themselves to a couple of angles. A significant upgrade.
DESERT VILLAGE: The T-Bolt replaces the PAK (I don't think it makes much of a difference), on top of the same building. No complaints about the weapons on this map.
LONDON UNDERGROUND: The SAS has been moved up to the top of the platform it previously sat beneath. The Mag above the main train hall has been removed (probably a positive change, as it was too easy to camp those raised platforms when spawning a T-Bolt as a kickback). The Mag at ground level in the middle of the map remains in place, as does the RPG. I don't yet have a grasp of how the starting dynamic has changed, but I assume the middle spawn has moved, seeing as that is where the SAS is now located.
CHATEAU: Unchanged. No complaints.
SYRIA: Sawed-Off moved to lower level of middle building, resting against central pillar. RPG and T-Bolt unchanged. I don't think this change makes much of a difference, other than to open up the Sawed-Off to both of the teams least able to access the RPG / T-Bolt. Assuming the opening spawn positions haven't changed, one team still holds an advantage.
CITY OF BRASS: SAS removed. Mag and late appearing RPG / Hammer unchanged. Agree with this change - the SAS was too powerful and easy to use a weapon for the situation.
MOLTEN RUINS: Unchanged. No complaints.
FACILITY: PAK removed (I had no problem with it, as it was far from dominant). Otherwise unchanged. If the opening spawns are as before, the team starting on the top bridge still hold a large advantage.
HIGHRISE: Unchanged. I would have favored the removal of the RPG, and perhaps a move for the Mag (it's too easy to pick up the T-Bolt and then the Mag, and camp on top of the middle building, holding powerful weapons to cover all ranges and a view of the whole map).
MUSEUM: Hammer moved to building next to where it was previously, on same level; SAS now outside in middle of courtyard, in lowered recess next to chest. Position of T-Bolts unchanged. The SAS move is positive. I'm not sure yet whether the small move for the Hammer makes any difference, though it does change the extent to which the team starting at the bottom of the ladder are exposed in accessing it, and how quickly they can bombard the nearest T-Bolt tower.
11-20-2012 08:47 AM
Power weapons should only spawn after 2 min or so.
11-20-2012 11:52 AM
Your wishes have been heard, power weapon spawns have been adjusted.
http://www.naughtydog.com/site/post/uncharted_3_la
And here is a pic for the unbelievers and lazy among us: