10-23-2012 11:40 PM
Woo-hoo!
THIS was what made Uncharted 2 MP SO ADDICTIVE!!!
10-23-2012 11:47 PM
10-24-2012 12:02 AM
10-24-2012 12:07 AM
I've never seen teams stick together this much in any game mode other than parties, it's pretty nice. c: I have been getting put up against some really good/high level players though, guess I'll just have to get better. D:
10-24-2012 12:12 AM
10-24-2012 12:27 AM - edited 10-24-2012 12:27 AM
10-24-2012 12:32 AM
10-24-2012 12:35 AM
TheStuntDouble wrote:
This better feel like HC a bit after those weeks.
It wont. From what people are saying it sounds completely different.
Different health system
Different loadout options (None) which is actually a positive for me.
Better players (Because they miss Uncharted 2) They will go and populate other modes after a few losses though. Also sending other players away when they can't find matches fast enough.
Then you'll have good matches when it takes a while to find players as a minority of players who just want to try the mode and have fun are remaining.
10-24-2012 12:46 AM
10-24-2012 01:46 AM - edited 10-24-2012 01:51 AM
It's far from perfect, but I think it's a real success. Feels much more like an Uncharted MP experience, rather than a cheap, lowest common denominator COD clone.
When picking up weapons now it is for a purpose (to play a certain style to fit a situation - and fill a role on the map for your team), rather than everyone running head-on from the start with the most modded up loadout they can muster. When you get blasted by an RPG, you know that there is only one on the map, which the enemy who killed you actually sought out and picked up, rather than just being one of perhaps five people on the map at any given moment who could insta-spawn a 'free kill' weapon whether tactically outmanoeuvred or not.
The little bit of variety and individuality comes from the inclusion of boosters, so each player has a bit of extra advantage in a certain field. I liked hardcore, as there were no weapon kickbacks, but I found the absence of boosters was to its detriment, and the extra high health was too much after just about every gun got nerfed.
To me Classic mode is a much more attractive proposition than anything experienced so far on UC3 MP, and is the right direction for ND to steer it's future MP content.
Good job!
One concern is that with the no grenade throwback change, everyone seems to be using revenge, which is one of the few 'cheap' aspects left.
Re facing more higher level opponents than usual, this likely is also due to the matchmaking changes in the patch, which now will more often bring together players of the same legacy level into the same lobby / game.