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Uncharted Territory
Registered: 04/21/2010
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Whoever had the idea to decrease the 92F's amount of bull...

Nov 15, 2010

Whoever had the idea to decrease the 92F's amount of bullets necessary to kill to 4 was a big-time idiot.

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Uncharted Territory
Registered: 12/07/2011
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Hey, cleverness (of this forums) look at the blue thing.

Nov 18, 2010

 


mbhitman wrote:

DarkShadow345 wrote:

 


Mcw00ty wrote:

Yay new forums. I figure I would migrate my damage chart from the PS boards over here. Let's get some more helpful threads going, rather than "Give back 1.04" complaints.

 

Few things to note: 

This test was done with a friend who sat idle. So if the game has any sort of hidden damage reduction while rolling or moving, it's not taken into account here. (I really don't think there is, but you never know.)

 

Entries labeled C-1.04 are 1.04 under Crushing settings.

1.08, 1.07 and 1.06 have the same damage values.

 

Pistols:

 *1.08* 92FS: Body Shots required to kill = 4. Headshots = 4. Leg Shots = 8

 *1.05* 92FS: Body Shots required to kill = 4. Headshots = 4. Leg Shots = 4.

*1.04*  92FS: Body Shots required to kill = 5. Headshots = 4. Leg Shots = 10.

 C-1.04  92FS: Body Shots required to kill = 4. Headshots = 3. Leg Shots = 6.

 

     


Wait a minute... Weapon Damage changed on 1.08? :smileyindifferent:

 


* Someone failed to read this section carefully. 


Hey,.. cleverness (of this forums) read at the blue thing.

 

"*Someone failed to read this section carefully." :smileyvery-happy:

 

Uncharted 3 Stats Card by the Naughty-Kennel.com - DarkShadow345
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Lombax Warrior
Registered: 10/12/2010
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Good info

Nov 18, 2010
Good useful info thanks.
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Hekseville Citizen
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I haven't been playing in a while, or as consistently in...

Nov 28, 2010

I haven't been playing in a while, or as consistently in the past, but I still follow the website and all of the updates. No changes to damage have been cited or mentioned and they usually tell us when they do change them so that's why 1.09 and higher values aren't listed at the moment. (Because they haven't changed from 1.08)

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First Son
Registered: 03/27/2011
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Impressive

Dec 28, 2010

Impressive

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I Only Post Everything
Registered: 05/09/2010
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I think we can take this a step further

Jan 20, 2011

Note: Headshots do 1.2x the damage and Legshots do 0.5x the damage (max health is 100). Damage is the same as in v1.06.


Sidearms

Beretta 92FS in Multiplayer v1.09...

  • 25 damage to the chest (4 shots)

Desert Eagle in Multiplayer v1.09...

  • 85 damage to the chest (2 shots)

Micro Uzi (it's not a Mini Uzi) in Multiplayer v1.09...

  • 17 damage to the chest (6 shots)

Primaries

AK-47 in Multiplayer v1.09...

  • 17 damage to the chest (6 shots)

M4 in Multiplayer v1.09...

  • 15 damage to the chest (7 shots)

Dragunov (Sniper Rifle) in Multiplayer v1.09...

  • 100 damage to the chest (1 shot)

FN FAL in Multiplayer v1.09...

  • 20 damage to the chest (5 shots, 2 bursts)

Milkor MGL (Multiple Grenade Launcher) in Multiplayer v1.09...

  • 85 direct damage (2 shots)
  • 42.5 direct damage to someone who has Invalid on

Other

Punch or Riot Shield Bash in Multiplayer v1.09...

  • 75 damage (2 hits)

Assassination, Pull Down, or Kick Off in Multiplayer v1.09...

  • 100 damage (1 melee)

GAU-2B/A in Multiplayer v1.09...

  • 85 damage (2 shots)

Steal fist

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Uncharted Territory
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What? How could it only do 85 damage with two shots? 2 sh...

Jan 21, 2011

 


Hatakare wrote:

 

Milkor MGL (Multiple Grenade Launcher) in Multiplayer v1.09...

  • 85 direct damage (2 shots)
  • 42.5 direct damage to someone who has Invalid on

What? How could it only do 85 damage with two shots? 2 shots = kill. Kill = 100 health. I don't comprehend.

 



--


Paying for Uncharted 2 content? Heck no.


Rioichi Cooper.
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I Only Post Everything
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No, no I mean...

Jan 21, 2011

For all of the damages I put how many shots it takes to kill in parenthesis.

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Keyblade Wielder
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See my chart looks like this, I edited it especially for...

Jan 21, 2011

 


Mcw00ty wrote:

Pistols:

 *1.08* 92FS: Body Shots required to kill = 2 Headshots = 2 Leg Shots = 3

       

*1.08* Desert-5: Body Shots = 2. Headshots = 1. Leg Shots = 2

       

*1.08* Mini Uzi: Body Shots = 4  Head shots = 3 Leg Shots = 5 (estimated, I dont die much to this)

 

 

Rifles:


*1.08* AK: Body Shots = 3 Headshots = 2 Leg shots - 3

 

*1.08* M4: Body Shots = 3 Headshots = 3 Leg shots - 4

 

 

*1.08* Sniper Rifle: Body Shots = 1. Head Shots = 1. Leg Shots = 2. 

 

*1.08* FAL: Body Shots = 2 Bursts  Headshots = 2 bursts  Leg shots = 3 bursts

 

Shotguns: All the shotguns kill at point blank in 1 hit. So I tested to see how many shots it took at various roll lengths away from the target. I ran up to the target and rolled backwards 1, 2, and 3 times and tested each distance.


*1.08* SAS12: 1 Roll away = 1 Shot. 2 Rolls away = 1 Shot. 3 Rolls away = 1 shot. 


*1.08* Moss: 1 Roll away = 1 Shot. 2 Rolls away = 1 Shot. 3 Rolls away = 1 shot

 

*1.08* Pistole: 1 Roll away = 1 Shot. 2 Rolls away = 1 shot. 3 Rolls away = 2 shots

 

Other methods:


*1.08* Melee: 2 smacks or 1 stealth attack. 

 

 

*1.08* Steel Fist: 1 Melee attack + 1 mini Uzi bullets. 1 Melee + 1 92FS pistol bullets. 1 Melee +1 AK bullets. 1 Melee + 1 M4 bullets. 1 Melee + 1 FAL burst. 

 

*1.08* Shield: 2 Bashes. 1 Bash + 2 mini Uzi bullets. 1 Bash + 1 92FS Pistole bullet. 1 Bash + 1 Desert-5 bullet.  (havent tested)

 

*1.08* GAU: 1 "burst". Sometimes 2 at longer ranges. 


*1.08* Hammer Grenades: 2 grenades.  1 "hit" plus any bullet.


See my chart looks like this, I edited it especially for me.  It seems to only count for me so.....if this actually pertains to anyone else here you go :smileyhappy:

 

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I Only Post Everything
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I don't know...

Jan 24, 2011

My developer-style approach to the weapon damage gives you a better idea of what you can do with guns. For example: If you know the Desert-5 (Desert Eagle or Deagle) kills in two hits, that only covers one scenario (you firing two Deagle shots). But If you know it does 85 damage, you also know that a Desert-5 bullet and another bullet from any other gun will give you the kill. When you list the damages, people can figure out how to mix-match their weapons for optimal killing efficiency.

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