06-09-2012 05:14 PM
This is an advanced guide to playing Reaper. Utilize as best as you need, but be aware that the learning curve between average and advanced is all dependent on skill level and how well you are able to utilize the vehicle's strengths. Of the whole playable vehicle cast, Reaper is among the most taxing vehicles in the game and quite difficult to use exceptionally well. This vehicle also comes with the most hurt clause, but his ability to harm targets can sometimes go unmatched in terms of range, and quick timing. But his vehicle is the most sensitive to taking damage, most sensitive to obstacles and other inclines/ declines/ bumps around maps and he's certainly one of the most dynamic vehicles at driving around. Despite the challenges, there is so much reward involved in playing as Reaper: primarily because it often does "feel good" to play as the lone bike that's one of the weakest balanced vehicles in the game. I've compiled a list of plausible ways to utilizing Reaper's many assets, and this is a practical Reaper player making this list not someone that simply plays around with him every so often. There's many possible styles to playing Reaper, therefore, please select one that you feel the most comfortable playing (I personally love the up-close-and-personal brawling, therefore, I play mine a lot more physical and aggressive than other players choose to do. I'm much more of a daredevil than the rest and I wouldn't recommend this playing style to everyone as it is rather hard) and understand that playing Reaper is supposed to be about having fun more so than other things.
Reaper's Weapon Capabilites and Statistics:
Reaper's Special Weapon Information:
This concludes the statistical variant of the guide and the rest of this guide will cover how to utilize the vehicle and how you'd go around playing him. As there are many possible ways of "playing" as Reaper, there aren't that many ways that are different from one another. When you are online, you'll find few Reaper experts and most of them play a specific way: conservative (where they avoid conflicts and play like a coyote). Other than that focal point, there are other styles of Reaper that you can take. Mine is a high-speed style that forces me into a do or die situation. The other styles I'll discuss will consider utilizing more of the map than you'd normally have to use, or at least using the other weapons. I will also provide how you'd technically approach to fighting against certain matchups. As the rest of the guide will be my perspective on the game, just know that this is all that I pretty much wish to put on here. I will claim that I am a very good Reaper. So taking my advice will likely be helpful.
Introduction to the Playing Styles of Reaper:
Reaper is a versatile vehicle to some extent. It has limited abilities in some areas, but it can always be very useful in combat for specific reasons. In one on one type atmospheres, Reaper can be useless especially in official one on one format events. That is mostly because Reaper doesn't have any set advantages of most vehicles. In team games, Reaper is a very capable and highly effective vehicle, but he is often times the most sought after target on the battlefield. In FFA type atmospheres, a Reaper will have more success being very passive and preying against foes like a coyote. Sneak attacks and hide and seek tactics are things that a Reaper can excel with, but the chances of it working all the time depends on how attentive the opponents are. I'll classify a Reaper into the following categories:
My personal style is Specialized Offense (meaning it is an offense based around my unique Reaper playing style--your playing style may differ) but I am able to play either of those listed. There's a bigger difference between my style and the style of others. However, the best style of play is obviously the mixture of both defense and offense. Reason being that you are very versatile and able to affect the outcome by your actions.
I will cover them but before I do that, I'll go through the matchups since they will likely be the same against vehicles regardless of playing styles.
Freeze tap-out numbers:
These are the rates versus each vehicle. Here's the health values:
Remember that in terms of numbers, it takes you at least 2 flamesaws to kill something, where some vehicles take less. The ones that do take less are practically impossible to hit directly. For those, you have to freeze as they usually are far too fast to hit with a steady attack. Remember that the vehicles that have fast tap-out rates: Reaper, Crimson Fury, Kamikaze, Vermin, Junkyard Dog, and Roadkill. These guys are the ones you want to quickly time your shots. Darkside and Talon have the slowest tap-out rates, so those you can sorta of line up a much more accurate shot because you're not pushed for time. But of course, each vehicle can still be difficult to hit with a freeze + flamesaw. The way the thawing works is that it takes a certain amount of button presses to unthaw, and you have to press the buttons that many times to successfully escape a freeze. Depending on how fast a player can tap out, even vehicles like Talon and Darkside become practically supersonic. So don't expect it to be easy to flamesaw anyone you meet. Nonetheless, using freeze is sometimes necessary. Especially in matchup perspective. Regardless of your aim, you sometimes cannot defeat specific vehicles with Reaper because of the massive disadvantage Reaper has against other vehicles. But I will try and provide the best way to fight against specific vehicles.
So here's a summary:
Look to fight against Darksides, Juggernauts, Warthogs, Sweet Tooths (non flight), Warthogs, Junkyard Dogs (non-FFA), Axels, Roadboats, and other Reapers. If the moment lets you take out a Shadow, Outlaw, Meat Wagon, Death Warrant or Talon with a freeze + flamesaw then go for it, otherwise, don't force those fights. As always, be very careful around a Roadkill, Kmaikaze, Crimson Fury, and Vermin as those vehicles can absolutely murder you. Meat Wagon and Shadow are your primary threats, as they can instantly kill you, where as Vermin is one of those vehicles that can really limit you the whole game.You're looking to pretty much fight against vehicles that are bigger, slower, and much easier to hit than vehicles that are faster, smaller, or whatever than you are. The big armored vehicles is where you ought to feast against, and only should you be looking for other vehicles unless you can freeze + flamesaw them from behind. Roadboats and Axels are pretty mcuh your best matchups, not counting Darkside. With Axel being as far as an easy kill for you. Reapers are simply easy to kill if you play your cards right.But your job is to deal heavy damage so that the other team mates can gather easier kills and earn kill streaks. A Reaper is a very devasting opponent in team games because it can effectively change the balance of a fight with one blow and decide the outcome in the final seconds. It holds only one advantage and that is against a Darkside. But even that isn't worth much if the Darkside uses conventional weapons.
What is necessary?
What I am saying is that you do not have to "have" perfect aim with a flamesaw. The reason is because the speed of the flamesaw can offset the aim, and the usual targets, the big cars, have good hit boxes that are easy to aim for. The smaller vehicles, however, speed and aim is essential especially against Reapers and Crimson Furys. Only good Reapers will make a living killing those vehicles with flamesaws. Or even the ones that target Talons and Sweet Tooths in the air. You don't have to have perfect aiming, though, as that's not really that important for you unless you're trying to make yourself into the best ever.
Your first and most important thing to know is to fight in areas with "level ground" which means flat and even landscape. The reason being is that all you have to do is line up your crosshair (without messing with the camera) and throw a flamesaw. It will go straight and connect with anything in its path; because everything in its path is on the same plain/ level. Once you know that, you won't really have to do anything except "move" your onscreen crosshair curser at a target and cock the flamesaw to release it. This is a simple process that I call "forward flamesawing" and the reason why is because you're simply looking for anything that lines up with the curser and shooting the flamesaw at it. It would be like you're aiming a power missile, except it's more like a Stalker Missile (without any charge to it) since the aiming is 100% fixed ahead of time. Majority of the Reapers can do it, as it isn't that difficult at all, since the speed that the flamesaw travels is very very fast and will likely hit anything in front of it. That is why I often recommend fighting on level, even ground where you can effectively flamesaw.
Of course, there are much more difficult ways to flamesaw and that would ultimately require better driving skill than you need for "forward flamesawing" since you're actually moving into the flamesawing while in motion aspect. In order to flamesaw in motion, you must first have momentum. Second, the term is mostly used by me to describe a more complex way of flamesawing (the reason it isn't simple is because you're rarely facing an enemy and thus avoiding being an easier target, while maintaining a highly accurate flamesaw) and I name it "reverse flamesawing" since you normally would be driving around in reverse. In order to get used to flamesawing while driving in reverse, you will have to learn how to lead a flamesaw. Or you will want to have the flamesaw cocked on the outside, while you move and steer Reaper towards the center, or where your target is. Doing this will give you a chance to adjust and angle the flamesaw inside, rather than have your momentum push it more outside. You will need excellent driving ability while in reverse, like being able to weave in and out to avoid missiles, as well as turn corners, and also being able to change directions on a dime while still having enough speed to release a flamesaw and accuracy to lead it into the direction enemies will follow you. Some pointers are:
There isn't much difference between these two forms of flamesawing (forward versus reverse) except that the reverse player is much more accustomed to fighting and dodging in the open areas, where as the foward one is more prone to hitting and running.
Then, of course, there are levels even higher than this that request Reapers even more than before: I'd like to revert to those as Flamesawing experts, as they can actually flamesaw and control Reaper's drift while in-motion. It seems simple, but it takes a very long time to actually get a feel for. For those complicated flamesawing techniques, you're pretty much going to have to steer Reaper's direction with the square (acceleration) and cross (tight turn) buttons. You will be in your highest speed, so you're looking to flamesaw while in that position and you will likely have to flamesaw and spin after those during the setup sequence. It will be a quick jolt of the stick, and you'll need to feel for the placement/ direction of the enemy. These type of flamesaws are mostly a "WTF???" type of situation since they do look rather random, but you can effectively master getting them pretty accurate. The best part is that you can always continue to maintain your maximum speed.
Pass and Go Flamesaw. This is a simple thing to do. You're basically starting your flamesaw's throwing animation one second in advance and then running by a vehicle (which has to be on your drivers side) and slamming the flamesawing into them, while you steer to the right and avoid it's ram/ hit. Very easy to do and you can also use a shield too, and actually slam into the vehicle. It is all about timing, but it is your best method for maps that have a crowded area with a lot of turns.
Drifting flamesaws is hard, might be one of the hardest things, but you're basically flamesawing in motion and combining a pass and go flamesaw at once. Rather than just driving by them, you're drifting around the corner and either hitting them as they pass, or sliding around them and flamesawing them on the side. You'll have to have great control of Reaper and time it effectively to pull it off.
Turning: you can't turn as good towards your drivers side. Always attempt to flamesaw targets that passed you going to the passenger's side.
Jumping and Flamesawing. Probably the hardest thing to do. You'll have to time your hits perfectly. You'll use the jumping at either the last second before release or right at the point where the character will flamesaw going downward, so that the saw travels down. If you start to add in drifting and motion sawing, then you're looking at complex tactics. It is very hard to flamesaw this way. But, it does look really cool when you can actually land them. I wouldn't recommend messing with the flat surface, as it can make your flamesaws fly over the top of targets. But you may want to invest some practice for bumpy maps like Diesel and things like that, as those you'll have to jump saw to get targets above areas. It is effective against jumping vehicles and Warthog, since you can flamesaw and avoid taking a hit from a shockwave.
Aiming the flamesaw. The recoil is very very high. So, for each slight rise, the aim will increase much more higher than before. Against Sweet Tooth and Talons, you're aiming lower than the actual position of them. You should practice on destructible objects like in LA Rooftops. You certainly have to have a feel for shooting at flying things. You also have to watch out for their ability to turn and change directions. It is MUCH easier to hit a standing still Talon than to lead a flamesaw at a Talon. But remember that this won't often be practical. Using the RPG is a much better effect now, as it'll hit and stick.
You can perform quick swaps after flamesaws/ chainsaws (switching weapons after the flamesaw's toss animation is started) in order to capitalize on attacks. But be sure that you have the weapon of choice you want to use. You could also use this to transition into a self-stick RPG too. This tactic will cut the time down and you can skip the whole "release" animation and have a Stalker or other weapon ready to use.
Freezing is very useful. It allows you to play defensive, as well as offensive. Freeze attacks that spam, like flamethrowers, damage over time chainguns, etc. Use it also to prevent Roadboat's magnets, Reaper's flamesaw, and any other windup attack; swarms/ stalkers type of things. For offense, it lets you catch super fast, hard to hit mobile targets. You can rear freeze twice in one energy bar, and frontal freeze once as well. Frontal freeze is better for the faster vehicles with a high tap out rate since you can cock the flamesaw and use the freeze to simply slow down the vehicle then just adjust the flamesaw into the direction of the vehicle. Rear freeze the slower vehicles since you can turn and flamesaw them just as fast or faster than they can unthaw. You can do a double rear freeze one after the other, in order to force them to take one, since you can't absorb shield that many, but it is a gamble. But I will tell you to really work on that freeze + flamesaw release since that is what you'll be doing when you can afford to do it and have your AA recover off of kill streaks. In order to increase your speed, you have to aim the flamesaw during the throwing animation. Only way to clog guys like Andy_French and other fast tap out players.
Also do understand that any small "bump" can make you miss your flamesaws, so make sure to throw and launch them on level surfaces, or as controlled as you can. The better your aim gets, the more advanced your Reaper play will become. The better you are with the flamesaw, then the better you become with the Reaper.
Self-Sticking RPGs and Remote Bombs:
Multiple Self-stick RPGs:The trick to it is to jump (as you explode it, so that you don't juggle around too much), then quickly reverse turbo while popping a wheelie and having your special out. You'll switch to the RPG and then be able to stick it on yourself. It takes practice to get it going, but it's certainly a useful trick and will save your specials, plus lets you continuously keep yourself armed with sticky bombs.
You'll basically want to use the staggering bounce effect to propel yourself over ramps and land in areas that are hard to reach/ impossible to reach for a jumping vehicle, outside of Axel. Not every vehicle can pull this off either, as they need the same bounce from a RPG. There are plenty of good spots you could probably find.
If you get sniped (headshot) while in RPG aiming, the game gives some odd strange looking sound effect.
This is a list of things you can/ cannot dodge, and how to do it:
Cannot Dodge (must shield, or hide from using cover):
Learning to dodge is vital and can save you lots of AA for when you really need it.Be sure to practice this as best as you possibly can. It is necessary
Thrills and Spills Theme Park:
There are four: passive, aggressive, specialized offense, and specialized defense. Passive is looking to attack by ambushing, hiding, and using a much less active, frontal attack. You're looking to hunt opponents and stalk them until you know that you're able to safely kill them.
Aggressive Reapers are looking to connect flamesaws and deliver high damage done onto targets.
Specialized Defense is a team player that is using whatever tactics it can to assist the team in maintaining field protection or blocking off areas with RPGs. You're mostly using your specials as a means of defense, and preventing attacks from certain areas or against certain team mates.
Specialized Offense is basically a Reaper that combines all three styles, but it a lot more aggressive and will engage targets than the defensive type of Reaper.
You want to pick a style of play that fits your playing style. Defensive or Offensive. Reaper can be good at any type, but you'll have to work with him. His RPG is very useful now that it got upgraded in damage done, to the point that it can kill certain pests.
I'm a unique Reaper since I do have a specialized offense to my Reaper, mostly because other Reapers that "try" and pretend they're aggressive, they usually take heaps of DR more than I do and don't get the same amount as I do. Which is why I play a seemingly balanced Reaper, although sometimes I am rather lazy and just run head first into areas or swap around. Usually, I can play any style, but my own style is a unique attacking style.
I'll update it if I have more to add onto it. But most of the things I've wanted to cover are here... I'll probably add more videos and video guides when I can take the time to make them. Anyway, hope this has helped and I hope you enjoy it.
06-30-2012 11:59 PM
Just spent the whole week reading your topic. Amazing. Never thought anyone could have the patience to do such a detailed guide!
Would you add me on your psn? It would be great to play with someone like you! thanks!
07-01-2012 06:14 PM
07-07-2012 02:14 PM
07-08-2012 03:34 PM
07-08-2012 05:35 PM - edited 07-08-2012 05:38 PM
Against Reapers, you should use the Flamesaw mostly since it's a lot easier to keep it moving straight, and it won't be dodged. The Chainsaw is easy to dodge because Reapers curve very easily. You may want to get them when they pass you, or are facing you, but don't have enough speed to turn to the sides. Dodging it is very easy.
But look for these weapons:
- Stalkers, very useful.
- Homings (you have to stand still to make sure they hit perfectly, as they really miss if you're shooting them while moving)
- AOE attacks: Remote Bombs, RPG, Napalms, Charged Ricochets.
Swarms and Fire need the Reaper to be slow and/ or not moving to really hit them. You can hit Reapers from behind while chasing them with either, but they can just go inside or outside to dodge them.
Freeze + Power = best way to hit a Reaper, unless you have good aim. Though, if you can manage to stick a RPG on them, you can easily have a quick kill, provided you wait for the Reaper to not shield them.
I'll upload a video today or tomorrow on how I self-stick the RPGs. Other people do it differently, though, but I like my method because it is the same as my original/ default flamesawing stance. So I can always pass off on the flamesaws to use the RPG.