"TWISTED METAL TWEAK UPDATES:
Going to try to make today and/or tomorrow day of final tweaks. Had a few questions:
A- New homing on the FIRE MISSILE- keep or kill? And we won't up the damage as there are too many fire missiles around to do that.
B- Lower homing on HOMING MISSILES?
C- Will check into homing of SUV special but I do not think it's adjustable.
D- Is it correct that pretty much EVERYONE wants GURNEY (MeatWagon special) homing and/or speed toned down? If so, would you tone down speed or homing? And by how much?
E- Any more desired changes to Junk Yard Dog?
F- Will check if we can adjust side arms. I've seen the requests to adjust a few of those but not sure we can do it. If we can, I'll tweet a separate note about that.
Anything else- tweak wise, not patch/new code wise- that we are missing before we lock it up for good?
Change Meat Wagon back to normal I hate the tweaks for this vehicle, it's my favorite and now I cant use it, The secondary special takes too long to get back to vehicle once exploded...
please change that, lower the time required..
-fix warthog and axel his crush against heavy cars from the front.. fix warthog his capability of changing between specials faster..
-dont nerf JYD the longer being frozen is enough..if you do wanna nerf him get rid of health taxis
-Nerf meatwagon his special going way slower
-keep napalm and fire missiles stay this way
-Nerf homing missiles with less homing
A. Homing seems fine maybe up homing slightly
B. Homing missiles are fine as is
C. outlaws's special? seems fine to me
D. Do not nerf meatwagon anymore!!! gurney has homing but a slow build up of speed. Shield,turn a corner, or flat out shoot the gurney to avoid, his special only does 40 which is a good trade off for the homing, ya'll are focusing on the wrong vehicles, JYD is still overpowerd not MW?? Shadows still own why are ya'll looking at MW?
E. Lower his ram damage and health a little, he still dominates brawls
F. Side arms seem fine
I feel Sweet Tooths first special does too much damage. Any attack that can go through walls shouldn't be able to rival or outdo other attacks in terms of damage.
For instance, people complain about Vermins special doing 30 damage with strong homing capabilities, but Sweet Tooths can't be avoided simply by moving behind an object, and it's tracking is also quite good, yet it does 10 damage points more than Vermins Rat Rocket? That weapon is way too easy to poach or camp with.
Another thing to keep in mind is that, Sweet Tooths ability to hide in areas unaccessable to other vehicles, goes hand-in-hand with it's cheap go-through-walls special.
I would suggest lowering it to 25 damage points, or perhaps even 20. 40 is too much.