If you lost from being 15-2 you're team must just have been awful, if they get 19 kills and your team got none in that time the welfare system should have switched and they would have run out. It's beyond me how your team got them down to 2 left and they got 19 kills before you could get any more but I think that would have a little more to do with something other than just the welfare system. It's easy to avoid if you play with a good party.
So when I'm getting **bleep** from the losing team and I don't have a good party, I shall PS button signed out rage quit?
Not sarcasm but it's a real question I'm asking here. ^
Welfare system should stay but ND should look into it.
And have to agree with someone who said there is welfare system + Crafter 3.
Free parts in the box + Collector 2 = buy Shotgun, Flamethrower ammo, wear Armor so I can rush and hit people with modded stick but their guns can't down me...
I have been getting A LOT of 3 of a kind lately causing me not able to craft anything after 3-4 boxes. This is normal??
Join or Support us!
Visit my Youtube Channel - http://www.youtube.com/mrsjimmymare
Facebook - www.facebook.com/mrsjmare
Twitter - www.twitter.com/mrsjimmymare
Also, many of you have reading comprehension problems. The game caters to COD players. I didn't say the welfare system makes it similar to COD. Of course it's not, you're REWARDED for good play in that game. The point of the OP was to say I to you so months ago and that the welfare system benefits the COD style player who runs around. Clearly it does. He rushes, dies 2-3 times and is rewarded hahahahahaha. You're fools.
crafter 3 ,even 2, is one thing and useful in its own right. But when the welfare system makes crafter utterly useless for the winning team and triples the losing teams supplies, it gets insane when the gap in score is small.
again, the problem isn't noob teams beating out skilled teams from a big comeback, it is still very difficult to make a comeback with the welfare system help with noob players; the problem lies in when the welfare system kicks in with equally matched players, you think that if they were equally matched it would come down to which team ultimately plays better right? Well when the team losing by a small margin has 2-3 of most supplies and the winners barely have 1 or 2 things total; the game gets pretty ridiculous.
When I don't play alone my teammates are all above a 2 KDR, because I don't like playing with poor players. Yet, we still see bad examples of thus system. Not that we lose often, but it's not even fun to play against it. It makes bad players feel like they're better than they are, as is obvious here from those of you who like this system.
We win 9/10 matches anyways, welfare system never matters.
The thing is, if naughty dog knows that crafter 3 is also a part of the game, they should've made it a point to also consider that a factor when they implemented the welfare system.
If you have the opposing team all running crafter 3 and your team is winning... It's just overkill, which is what happened to me and my team.