I'm sorry, I have not explained well. I wanted to say that if you put items to collect from enemies, this mode would be similar to interrogation. Simply put, if there are enemies near the generator (hiding to **bleep**) look at the radar, avoid campers.
That's alright, thanks for your explanation . I don't think it would be too similar to interrogation...in interrogation, you are trying to get special executions and/or shiv kills to get intel from 5 enemy players.
In Start the Generator, you would have to collect specific items off dead bodies in order to get the Generators running. Once you have all the necessary items....(ex: (2) gas, (1) cord, (1) wrench), the locations of the generators are shown.
This is just an idea. I feel like there would have to be a way to avoid sprinting to opposite generators and then whoever started theirs first, basically camping it all game. There needs to be a way to encourage conflict.
I've had this Generator idea back when the game released, lemme share it:
How about a King of The Hill/Chain Reaction/Turf War game type with these Generators as bases? Would be interesting.
Capture the flag mode with a bag of parts as the flag.
Yep, you've completely invalidated his suggestion by linking it to already existing game type. Congrats.
Okay, your idea of having to collect items to activate the generators is fantastic and if, would greatly help to get lower for players.
That if, can get up to 5 objects that can be used in a generator? (2) gas, (1) cord, (1) wrench) aaaand .....
Now I have to put 15 minutes duration of the mode ;D
Of course all ideas are interesting
Could you explain in more detail what you plan to discuss it so?
PS: I'm thinking Human devise a way against Infected, but later