Just played on High School. My team is losing but I'm doing ok. I counted 5 molotovs from two players. Same guy threw 3 then double bombs in less than a minute. No parts bins. We had just regained the lead and they spawned immediately on top of us with a rain of fire. That's all I could count before I left, I'm sure they had more as they hadn't killed me yet, just my teammates. We were punished for outflanking and outplaying them. . My team had one cumulative Molotov and it was a gift from crafter. This is the type of stuff I'm talking about. People think "it keeps folks from quitting", but I think more winning team participants are leaving games than any game I've ever seen.
Yeah, its been pretty bad lately for what ever reason.
Last night we played a team that was giving us a good run.
We couldn't get toilet paper to wipe our arse's off out of the crates.
The other team hit us with more explosions than the 4th of July, and the score was close.
Afterwards we asked them if they wore crafter and only one guy was.
Played several games, today, won most of them, some close matches, wins by 2-6 spawns or so. None of them turned, had the lead from early on and evenbtually won each time. Or had the lead, lsot it early, and never regained it.
System is perfectly fine. Please don't change it.
|[ 39 ]||Every time a mine downs someone an Angel gets its wings.|
I still think the losing should get more supplies, but the winning should still get the normal amount cause it is not fair the way it is now.
I agree with this actually.
Giving the loosing team more supplies is one thing, but hindering the winning team from getting what would be normal supplies is complete B.S.
The thing is, being on both sides of this its so inconsistent.
I've been on the winning and got items but also been loosing and cant make anything.
I wish we knew more about how it actually works.