I'm glad that ND does something about balancing SAR but I thought that there will be RoF reduction instead of accuracy. Anyway I hope that with less accuracy SAR won't longer be better sniper than HR, lol.
Good to see that ND works on live updates, I'm looking forward for next changes ) Good job!
Ooo, ND started nerfing the game? Glad I'm onto some other stuff. I hate nerfs.
Also, you will all still see the SAR all the time...know why? There are only four guns for the slot!!! You dummies and your "WAAAAHHHH!!! IT'S OP!!!" whines will realize it wasn't OP...there just isn't much variety in that slot. Good luck to all of you who couldn't hang with it how it was. It's ironic that this nerf comes on the day GTA5 is out. Coupled with an already dwindling population and no new DLC, nerfing guns should really help the longevity of the TLOU MP.
It's nice to see a Shorty buff, since it's pretty rare to see one in regular play. Maybe I'll see it more from now on.
Many thanks for making the Burst Rifle ammo cost less. That was one of the main issues with that weapon, with the other being armor damage (which I assume will be addressed in a patch).
I expect neat things in the next patch.
Cool, looking forward to playing with the new changes. Hopefully the shorty buff means I'll use it more often.
Was hoping for some sort of machete buff in this update though
Well played ND, releasing a weapons balance live update on the launch day of GTA V to keep people interested.
That's not really going to be enough IMO - My friendslist on TLoU is pretty much empty at the moment. We're going to need DLC sometime before 2015 to keep people interested.