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Cannon Fodder
Fallen-Hero3515
Posts: 6
Registered: ‎09-25-2012

Why the health bar?

Why don't you guys, take away the health bar for The Last of Us. Make it like Uncharted, where the world's color's drains around you?

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Uncharted Territory
Joe-Itz070
Posts: 1,482
Registered: ‎12-21-2011

Re: Why the health bar?

Regenerating health doesn't fit this game at all, and for the health bar, it's already a part of the game. For example you can use pieces of cloth as a bandage to fix up your wounds / increase health, or you can use it for your molotov cocktail it's all about scavenging resources and surviving.





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Gaming Beast
stentryk
Posts: 2,334
Registered: ‎05-04-2010

Re: Why the health bar?

They decided to go with the health bar because that means there are more consequences to what you do. Think about it; ammo is scarce, supplies are scarce.

If it was like Uncharted, you could just run out, shoot some guys, melee another one and when you're low on health just get back into cover.

That is not how the game is meant to be played.

The healthbar should stay.

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Fender Bender
calcunnon
Posts: 4,051
Registered: ‎12-07-2011

Re: Why the health bar?

I agree that the health system is the right thing to do, but couldn't a more creative and/or realistic way of showing his health be used? Maybe something in the way he looks/moves/sounds can change depending on how hurt he is.

I just would prefer it if there were no GUI elements :smileyhappy:
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Gaming Beast
stentryk
Posts: 2,334
Registered: ‎05-04-2010

Re: Why the health bar?


calcunnon wrote:
I agree that the health system is the right thing to do, but couldn't a more creative and/or realistic way of showing his health be used? Maybe something in the way he looks/moves/sounds can change depending on how hurt he is.

I just would prefer it if there were no GUI elements :smileyhappy:

You mean HUD (Heads Up Display) :smileyvery-happy:

GUI means Graphical User Interface :smileyhappy:

 

Anyway, I think that his behavior as an indicator might be a little too little if you know what I mean? They should have both and then an option to disable the HUD

 

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Uncharted Territory
DrakeShepard
Posts: 1,131
Registered: ‎07-15-2011

Re: Why the health bar?

Uncharted was about adventure and exploring - Life and death didn't really matter

The Last Of Us is about surviving and fighting to live - Life and death is really considered for this...to make it more realistic

End of story.

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Lombax Warrior
iqbal64255
Posts: 156
Registered: ‎07-15-2012

Re: Why the health bar?

No. This idea would be terrible, this game is about survival, if we don't have a health bar, why do we need that survival aspect in it? Anyway its nice to have a change like this from Naughtydog.

 

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Fender Bender
calcunnon
Posts: 4,051
Registered: ‎12-07-2011

Re: Why the health bar?

Haha yeah, I'm a GUI designer I have a good idea about them :smileytongue:

A HUD is a type of GUI. :smileyhappy:
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Grease Monkey
harrisj16
Posts: 285
Registered: ‎03-25-2012

Re: Why the health bar?


calcunnon wrote:
I agree that the health system is the right thing to do, but couldn't a more creative and/or realistic way of showing his health be used? Maybe something in the way he looks/moves/sounds can change depending on how hurt he is. 

I actually really like this idea. This game is supposed to be realistic right? So it only makes sense that if Joel gets shot or hit with a wooden plank, he should react accordingly. Like, if his health is at the half way point or lower, he shouldn't be able to keep sprinting or doing other things like he would if he had full health.

TLoU in 36 days!
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Cannon Fodder
Fallen-Hero3515
Posts: 6
Registered: ‎09-25-2012

Re: Why the health bar?

Okay... sweet. It's just that I really hate health bars :smileysad: Anyway- your answer makes sense.

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