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Splicer
Registered: 07/22/2012
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 5, 2012

calcunnon wrote:
Oh yeah. No grenades please, unless they're rare like one per map, almost like the equivalent of a power weapon. There just wouldn't be many grenades lying around after 14 years of no manufacturing, and the gameplay doesn't seem to suit grenades too well.

Molotovs maybe, if you have to craft them first!

Oh god, yes, this is a great point. Grenades are just infuriating in multiplayer nowadays. Either tone them done or get rid of them completely.

 

If they are present, especially for a game like TLOU, grenades should be something scarce and dangerous to be feared, not a nuisance.

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First Son
Registered: 10/05/2012
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 5, 2012

BRASIL AQUI! :manvery-happy:

 

Alguém imagina como vai ser o Multiplayer do jogo?

Eu tenho alguma ideias, mas não sei se é possível implantar isso em um jogo dessa geração.

Pq pra mim o único jeito de fazer um multiplayer com a cara do jogo seria fazendo um multiplayer para umas 12 pessoas no máximo, criando um * de um mapa com casas e prédios que vc possa entrar e procurar recursos para combater os outros players.

Igual ao mangá/filme Battle Royale, ou esse Jogos Vorazes... Joga cada player em um canto do mapa, e ai como o mapa é grande não vai ter porradaria toda hora(que não é o foco do jogo), itens espalhados por todo esse mapa, armas sendo mais difíceis de encontrar, canos e madeiras mais ou menos, e tijolos e garrafas mais fáceis de serem encontrados.

Assim priorizaria a estratégia! Teríamos perseguições sensacionais e muito stealth.
E claro, morreu só entra na próxima partida! Assim exige mais ainda do player, fazendo o mesmo querer sobreviver a todo custo, já que as partidas poderiam ser de no mínimo uns 20 minutos.

Claro, tudo isso CO-OP! Assim teríamos uns 6 times(ou 8 times seria melhor?) lutando por sua sobrevivência

E ai, o que vcs acham? Será que é possível fazer algo assim nessa GEN(claro que pra ND tudo é possível )? Pq pra mim é o unico jeito de fazer um multiplayer que combine com o estilo do jogo e que seria extremamente foda! Algo nunca antes visto no mundo dos games.

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Treasure Hunter
Registered: 12/07/2011
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 6, 2012
Rafa, please speak English. Naughty Dog don't speak Portuguese so they won't understand your suggestions.
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First Son
Registered: 10/05/2012
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 6, 2012

calcunnon wrote:
Rafa, please speak English. Naughty Dog don't speak Portuguese so they won't understand your suggestions.

My english sucks! :mansad:

 

Will be difficult translate all the text to english.

 

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Uncharted Territory
Registered: 11/23/2010
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 6, 2012

Not bad! 

---------------------------------------------------------------------------------------------------
I like waffles
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Treasure Hunter
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 7, 2012
I've thought of some more stuff I definitely don't want.

No player arrows/names. People's location certainly should not be given away by a huge red name above their head. Ridiculous.

No silly taunts. That'll just cheapen the games atmosphere. Perhaps just verbal taunts would be better.

No personal stats. It just causes too much quitting if people see their KDR dropping.

And I've said it before but I can't stress it enough: no power-ups! That means things like boosters, kickbacks and power plays should not happen. Keep it realistic.
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Hekseville Citizen
Registered: 07/15/2012
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 7, 2012

calcunnon wrote:
I've thought of some more stuff I definitely don't want.

No player arrows/names. People's location certainly should not be given away by a huge red name above their head. Ridiculous.

No silly taunts. That'll just cheapen the games atmosphere. Perhaps just verbal taunts would be better.

No personal stats. It just causes too much quitting if people see their KDR dropping.

And I've said it before but I can't stress it enough: no power-ups! That means things like boosters, kickbacks and power plays should not happen. Keep it realistic.

I agree with every single one of those things 100%, kudos :smileyhappy:


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Hekseville Citizen
Registered: 07/13/2009
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 14, 2012
I just hope it's fairly original. I put over 200 hours into Uncharted 2's multiplayer. I put maybe 20 into Uncharted 3's multiplayer. I felt it was still good but it kind of feels like a third person call of duty. I hate weapon loadouts. I miss the thrill of everyone running for the power weapons and the blood bath that would follow. I hope TLOU has more of an original flare that it can call it's own.
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Survivor
Registered: 05/04/2010
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Re: The "Please do NOT..." competitive multiplayer thread

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Oct 16, 2012

Ultima12 wrote:
I just hope it's fairly original. I put over 200 hours into Uncharted 2's multiplayer. I put maybe 20 into Uncharted 3's multiplayer. I felt it was still good but it kind of feels like a third person call of duty. I hate weapon loadouts. I miss the thrill of everyone running for the power weapons and the blood bath that would follow. I hope TLOU has more of an original flare that it can call it's own.

You miss powerweapon whorez?

 

And by the time you're done reading this, you'll realize that this is just my sig
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Hekseville Citizen
Registered: 07/13/2009
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Re: The "Please do NOT..." competitive multiplayer thread

Oct 16, 2012
Yes I do.
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