Anyone knows I'm a rather addict when it comes to pretty graphics <3.
I had my doubts going into TLOU, I feel that UC3 and GoWA would have an advantage due to them being far more linear. TLOU as a whole, design wise, really hides the linear nature of the game.
Having said all of this:
The Last Of Us is the most beautiful game I have ever played (on consoles). It trumps the likes of Uncharted and God of War. You really lose yourself in this world and too often do I find myself just looking at the amazing vistas (there are a TON of them throughout). The lighting in particular is jaw dropping and the whole thing just feels alive in a very special way.
How does it compare with the demo? Better or same?
The only negative I could say is that the friendly AI has like once or twice been a bit slow to follow me and it felt like the enemy AI had seen them but they didn't react. This is good because the game doesn't technically punish you for what is the games own mistake. So in reality: It's just a bit of a hit on the immersion but nothing major. Like seriously, if that bothers you, you're weird xD.
Even in the E3 demo when Ellie comes into cover, you kinda see the bad guy look right at her. So it's nothing new. They are helpful as hell though and the game doesn't feel like an escort mission at all. It's lovely.
Also let me tease you by saying:
The intro of this game.. you won't see it coming.
So it's like Bioshock Infinite? Ellie is invisible?....or the AI is just dumb sometimes?
No, you can see her.
So then the AI walks right past Ellie, they're just being dumb...
Im sorry, what is the point of this thread?
I can see you're running out of points to argue. Is this really that big of a deal? Aldro confirmed that the key things we saw at E3 were still in the game, and could be replicated if one knew the layout of the map and had experience with the controls.
The fact that our ally AI can appear to be invisible to enemy AI (for the sake of the game not feeling like an escort mission) might be a bit of an immersion breaker but is such a small aspect compared to everything else it seems to me that it would hardly take that much out of the core gameplay. IMO.
In this last sentence, you've managed to not only prove why I'm upset...But you also explained why I have the right to be upset:
Actually, I was pointing to how silly it is that in the face of the immense positives in this game's AI you choose to nitpick on one intentional detail.
But yeah, you have the right to to be silly, so go for it dude. Have fun.
Hey Aldro, any chance of checking that multiplayer menu for Cinema more or Custom game please? Although I realise you may not be able to access it at this time. Worth a shot!
I think for my own safety reasons, I'm going to stay out of the MP until the game releases worldwide xD. Sorry mate.
Alright dude, probably a smart move. Let us know if you change your mind
That's one of the largest ones Ive encountered, I think. But I can't say I ever feel like I am going in a straight line. There's a lot of places to go around and find stuff. But in Pittsburg, it even had special areas that triggered dialouge. So far, I haven't encountered TOO many of those. But there have been a few. The environments are pretty large though in my opinion. I feel overwhelmed at times and go like "Holy **bleep**, I want to look at every corner but this is rather tedious".
And there was this one area that I just skipped alltogether because it was.. dangerous xD. There really is a "Should I risk it or play it safe" feeling to it all.