Would you like to be able to spare the lives of the other survivors that you face? A good example would be the guy at the wrong end of the shotgun during the E3 demo. What happens if you don't shoot? I think it could be an interesting dynamic with different outcomes varying on the individual.
1. He comes at you again, resulting in another struggle.
2. He flees, never to be heard from again.
3. He flees, but brings his buddies to come after you you later on.
Those are just ideas. Would you like to see something like this implemented? Do you think ND worked this idea in?
That's actually a pretty good question mate, I honestly couldn't be sure either scenarios 1/2 seem likely. As for scenario 3 I don't think the game would punish you like that. I think he'd go for a grab at the shotgun and try to fight you again, or Joel might just automatically shoot.
But I feel as though it will be like a moment in Max Payne 3, where you're walking through a burning building and a guy lying on the ground takes out his pistol to shoot you - if you don't notice or do anything you die pretty fast, or you can just gun him down. Another Max Payne moment is where an enemy runs in and witnesses the death of all of his buddies so he drops his weapon and gets on his knees. First time I shot him and the second I left him, I assume he just-despawned after I'd run off so I imagine TLOU works like that, he probably just stays on the ground cowering or something.
I've been thinking about this alot actually. I think all of your options are quite likely.
I think it should depend on the status/rank of the hunter.
Old Bald Pipe Weilder: I think in that situation the old man would try to negotiate and leave.
Where as the the guy in the demo seemed like the leader and quite aggressive, so I'd like to think that he'd either attack you again or like you said try to re-group and fight you once more.
I guess it would depend on the hunter. Some would be more weak and willing to give up, while others will just fight it out.
I hope something like this is in the game.
you guys probably know this already, but naughty dog took the thought of sparing the hunter or somebody cause thats just how it has to be apperently.
This reminds me of how Bioware took away my ability to give my Shepard a unique ending.