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Last Guardian
Registered: 11/24/2011
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Re: SIXAXIS use in this game?

Feb 1, 2013

Da_Almighty_Guy wrote:
SIXAXIS can be very iffy sometimes. Timed SIXAXIS sequences wouldn't be too nice in my book.

Maybe SIXAXIS control when lifting up windows/other things when there's no combat? I don't know, but keep SIXAXIS out of combat controls. Grenades in UC1 sucked because you were forced to use it. :smileymad:

I think there won't be any more SIXAXIS sequences in games because there is the PS Move now.

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Splicer
Registered: 01/25/2013
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Re: SIXAXIS use in this game?

Feb 1, 2013

Quick! Someone just delete this thread. We don't want to give Naughty Dog bad ideas!

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Fender Bender
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Re: SIXAXIS use in this game?

Feb 1, 2013

AU7thGear wrote:

Quick! Someone just delete this thread. We don't want to give Naughty Dog bad ideas!


I know the SIXAXIS is used bad in certain games, but it can also be used right, besides if it is optional to use it, why should you care if it is implemented or not?

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PlayStation MVP
Registered: 12/06/2011
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Re: SIXAXIS use in this game?

Feb 1, 2013

renatabls wrote:

Da_Almighty_Guy wrote:
SIXAXIS can be very iffy sometimes. Timed SIXAXIS sequences wouldn't be too nice in my book.

Maybe SIXAXIS control when lifting up windows/other things when there's no combat? I don't know, but keep SIXAXIS out of combat controls. Grenades in UC1 sucked because you were forced to use it. :smileymad:

I think there won't be any more SIXAXIS sequences in games because there is the PS Move now.


 

There are SIXAXIS controls in UC3 and that game was released after PS Move was released. :smileywink:

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Hekseville Citizen
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Re: SIXAXIS use in this game?

Feb 7, 2013

If they can use it like they used it in Killzone 3, I think it would be pretty neat. I say maybe for small interactive things like opening a window or something. I don't want to be shaking my controller constantly.

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