hey people i just wonder what would like the multipler be like and do you know any info on when are we going to get some multiplayer info? like i dont know an event like e3?
for me the multiplayer should be something like a small mmo like dayz but i really see hard that happening i just hope it isnt something like team deathmatch sort of stuff and to have scare weapons and ammo...
what do you think?
Posted this a while back but these are my MP ideas:
My suggestions are Scavengers (competetive) and Survivors (cooperative).
Scavengers would be set during the earlier days of the outbreak. The two teams would be groups of hunters and the goal would be to gather more supplies than the other team. Not amount of kills, but amount of gathered supplies would lead to success. The mechanics of single player would still apply: there would be no regenerative health, players could start with guns but no bullets and would have to scavenge ammo from the map, supplies would be needed to craft medkits and other tools.
But the key element would be the AI-driven Infected that roam the map. They are truely neutral and attack anyone. Sound and gunshots will attract tthem so matches would be more tactical as any random shots could lead to death. Teams could use bait to lure the clickers to attack the other team. Stealth, subterfuge, and silent weapons like bows would be the key to staying alive the longest and gathering the most supplies.
In Survivors, a team of two to four players are placed on a large open map. They have certain objectives to complete and then must escape. Maybe they have to gather supplies or parts then make it to a car or find the way to lower a bridge to cover a river and escape. But like in the campaign, gangs of hunters and clickers inhabit the map. These AI enemies would be randomly generated as would the conditions of the map: time of day, weather, etc. And as with single player, supplies and ammo would scare.
I had the exact same idea as your scavenger idea, kudos! I would absolutely love to see this gamemode! My personal playstyle with my buddies, I already know, would be to pick a room, or cabin, or cave, and post up there. Send teams of two out to scavenge while the rest protect the fort. What is your opinion on respawn in this sort of gamemode? I personally think that in a scavenger type game, permadeath is the only way to do it. The objective is to scavenge supplies in order for your faction live the longest, respawns wouldn't really make sense.
To go along with your survivors idea, I think it would be cool if there was an objective based gamemode, where two teams needed to say, repair a car to leave the city like you said, but both teams had the same objectives and needed to beat the enemy team to said objectives. The objectives could work in stages (if you die during a stage you cannot respawn until your team completes the stage) - if one team completes the stage before your team, then you have to catch up. You'd always have the option of finding and raiding the enemy team's "stash" for whatever items you're missing, in order to catch up and put the enemy team behind. Giving good reason to play as a team and leave a few players to guard your team's stash while others go out and scavenge for the supplies they need. All this would be going down while clickers would be in random places around the map an ammo a scarce.
I hope we get to run around with unlimited ammo in our PAK-80s.
Yea, yea good idea. Oh, and make it 1HK, and give it the ability to shoot through any object. Also give it ROF, clip size, reload speed, and accuracy mods, and make it so they can all be equipped at the same time. And there you go, a perfectly balanced MP.
I guarantee u 100% that all of u will be disappointed when u see the multi..u say why? cuz I was VERY disappointed once I saw it <hint:mess with Google time line and u might find some surprises>