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Hekseville Citizen
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Re: Let's talk Listen Mode

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Apr 3, 2013

Then tell PR to **** off with their "immersion" & "realism" speeches during interviews.

Just thinking about this gets me so frustrated.

 

Edit: profanity

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Hekseville Citizen
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Re: Let's talk Listen Mode

Apr 2, 2013
"Without Listen Mode, planning your approach would take forever."

that's perfectly fine!
For the love of god, can a game other than Tetris, Pong, & Pac-Man allow me to use my brain?

What is ND so afraid of? The game being too tough?

That "Listen Mode" will be spammed repeatedly, guaranteed.

Then after the critics breeze through the game with "Listen Mode", they'll say:
"hmmm, this game was okay. pretty cool...NEXT!"

Telling me that it's an option, doesn't make it any better.
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Naughty Paw
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Re: Let's talk Listen Mode

Apr 2, 2013

studio35 wrote:
"Without Listen Mode, planning your approach would take forever."

that's perfectly fine!
For the love of god, can a game other than Tetris, Pong, & Pac-Man allow me to use my brain?

What is ND so afraid of? The game being too tough?

That "Listen Mode" will be spammed repeatedly, guaranteed.

Then after the critics breeze through the game with "Listen Mode", they'll say:
"hmmm, this game was okay. pretty cool...NEXT!"

Telling me that it's an option, doesn't make it any better.

Bingo.

 

But ND have said that they are still contemplating difficulty, hardcore mode, etc.

FINALsignatureAK.png

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Treasure Hunter
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Re: Let's talk Listen Mode

Apr 2, 2013
Let's listen Talk mode.
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Hekseville Citizen
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Re: Let's talk Listen Mode

Apr 2, 2013

What about what I saw @ E3? or The extended 15 minute Demo?

 

I feel like such a moron, I thought what I saw in that demo was what I'd be getting...

along side Adam Sesslers impression, I feel lied to.

 

That Pax demo has me feeling really depressed. 

 

The only positive I saw, was the 1-Hit Kill Clickers.

 

Meanwhile, the Runners stand there & herp derp with you. they don't seem like a threat at all.

 

 

This makes me question: Will the human A.I. be as tough like in the 15 minute demo? Will they really work together to bring you down? If you're focused on one enemy, will another sneak up behind you & catch you off gaurd?

 

Or did ND dumb down the A.I. in fear of it being too tough? 

 

& why in heavens name did they change the HUD?

 

 

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Uncharted Territory
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Re: Let's talk Listen Mode

Apr 2, 2013

studio35 wrote:

What about what I saw @ E3? or The extended 15 minute Demo?

 

I feel like such a moron, I thought what I saw in that demo was what I'd be getting...

along side Adam Sesslers impression, I feel lied to.

 

That Pax demo has me feeling really depressed. 

 

The only positive I saw, was the 1-Hit Kill Clickers.

 

Meanwhile, the Runners stand there & herp derp with you. they don't seem like a threat at all.

 

 

This makes me question: Will the human A.I. be as tough like in the 15 minute demo? Will they really work together to bring you down? If you're focused on one enemy, will another sneak up behind you & catch you off gaurd?

 

Or did ND dumb down the A.I. in fear of it being too tough? 

 

& why in heavens name did they change the HUD?

 

 


Don't count the runners out. If they come as a massive group along with clickers then runners start to become a problem. In addition, they can still see.

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Fender Bender
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Re: Let's talk Listen Mode

Apr 2, 2013

studio35 wrote:

What about what I saw @ E3? or The extended 15 minute Demo?

 

I feel like such a moron, I thought what I saw in that demo was what I'd be getting...

along side Adam Sesslers impression, I feel lied to.

 

That Pax demo has me feeling really depressed. 

 

The only positive I saw, was the 1-Hit Kill Clickers.

 

Meanwhile, the Runners stand there & herp derp with you. they don't seem like a threat at all.

 

 

This makes me question: Will the human A.I. be as tough like in the 15 minute demo? Will they really work together to bring you down? If you're focused on one enemy, will another sneak up behind you & catch you off gaurd?

 

Or did ND dumb down the A.I. in fear of it being too tough? 

 

& why in heavens name did they change the HUD?

 

 


What you saw a PAX was a pre-alpha alpha build that was originally showed months ago as it was released for the press initially. I wouldn't get too disappointed yet since you haven't seen any more modernized, finalized versions of the game.

 

Just out of curiosity, did you actually play it? Because it seems, the negative reviews are coming from people who only watched others play the demo. I've heard nothing but great reviews from people who actually played it.

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Hekseville Citizen
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Re: Let's talk Listen Mode

Apr 2, 2013

I've only been watching footage.

 

& what I LOVE is that peole keep dying whenever they try & go "Call Of Duty" on a Clicker. that's fantastic!

 

But the runners seem too forgiving. they should kill you in 2 or 3 hits.

 

What I like is that when the runners are in a swarm, you stand no chance.

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Hekseville Citizen
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Re: Let's talk Listen Mode

Apr 3, 2013

The runners are still conscious. That means they don't want to kill you, but at the same time they feel the need to.

Be yourself; everyone else is already taken. - Oscar Wilde
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Hekseville Citizen
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Re: Let's talk Listen Mode

Apr 3, 2013

Oh, okay.

Thanks for clearing that up

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