Having just spent the last couple of hours with an unnamed video game, I can say for SURE there's one thing some games make use of that I very much hope Naughty Dog will NOT. Forced perspective. I mean, when a game forces a player to look or move in this or that direction, restrains our ability to look around or turn around normally or even turn our head but instead pushes us in a particular way or restricts our ability to look around so that we have to continually fight the controller for control. I just can't say how much I dislike that. I know it was in use somewhat in Uncharted. Just my two cents worth, I REALLY hope we won't have to fight with that in TLoU.
Right, it's like our heads are on rubberbands. Everywhere we move, everywhere we look, we keep being snapped back to a particular place or view. We can't look here or there or our view is skewed like we were trying to look at a very odd angle.
Yeh, I know how you feel. Like the time when Nate is holusynating in the town (however you spell that). That was SO irritating. I agree completely
Hallucinating, in case you wanted to know.
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