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Jan 25 2013
By: fadi002 Treasure Hunter 7103 posts
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I think multiplayer should run at 60 FPS, while the campaign remains at 30.

17 replies 610 views Edited Jan 25, 2013

I feel 30 FPS is not good for multiplayer games. You can notice it clearly in Uncharted 3 multiplayer after playing a 60 FPS game, like COD. You'll need a good FPS in MP to react quickly to others, so it would be really useful in MP. The campaign doesn't really need 60 FPS, since it probably won't be as fast paced, and it needs to have good graphics. So they should keep that at 30.

 

Obviously, they'll need to downgrade the graphics for this, but I feel it would be worth it. And the multiplayer's graphics are going to get old anyways, if we play it a lot.

 

So, who else agrees?

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Treasure Hunter
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

Jan 25, 2013

The PS3 can't even run at 60 FPS, so tell me how this can be accomplished?

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Treasure Hunter
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

[ Edited ]
Jan 25, 2013

Nocturnal__Gamer wrote:

The PS3 can't even run at 60 FPS, so tell me how this can be accomplished?


Yes it can... I know God of War 3 and Call of Duty games are 60 FPS.

 

Edit: http://kotaku.com/5184552/god-of-war-iii-frame-rate-revealed

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Treasure Hunter
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

[ Edited ]
Jan 25, 2013

I don't agree. There would have to be compromises inorder to achieve it. If the graphics have to take a hit inorder to do it then I would rather they stick to traditional 30fps.

 

Even CoD has problems with reaction and latency, even though it's locked in at 60fps.

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Fender Bender
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

Jan 25, 2013

Nocturnal__Gamer wrote:

The PS3 can't even run at 60 FPS, so tell me how this can be accomplished?


Most fighting games are 60FPS like PlayStation All-Stars Battle Royale and most if not all CoD games.

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Survivor
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

Jan 26, 2013

Get a TV with 120hz motionflow. Problem solved.

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Ghost of Sparta
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

Feb 1, 2013

stentryk wrote:

Get a TV with 120hz motionflow. Problem solved.


That increases input lag.

@OP

It's technically impossible to have 2 different graphics engines for SP and MP.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Naughty Paw
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

Feb 1, 2013
nah, I want both versions to be completely the same

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Survivor
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

Feb 2, 2013

tapantaola wrote:

stentryk wrote:

Get a TV with 120hz motionflow. Problem solved.


That increases input lag.

@OP

It's technically impossible to have 2 different graphics engines for SP and MP.


Somehow not for me. I swear I don't experience any input lag on my TV when playing. Could be that it's a Sony TV that's optimized for co-operation with Ps3, I don't know

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Ghost of Sparta
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Re: I think multiplayer should run at 60 FPS, while the campaign remains at 30.

Feb 2, 2013

stentryk wrote:

tapantaola wrote:

stentryk wrote:

Get a TV with 120hz motionflow. Problem solved.


That increases input lag.

@OP

It's technically impossible to have 2 different graphics engines for SP and MP.


Somehow not for me. I swear I don't experience any input lag on my TV when playing. Could be that it's a Sony TV that's optimized for co-operation with Ps3, I don't know


Do you use "game mode" or something like that?

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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