Probably because our friendly AI has a tendency to dart out from cover to the most obvious places for seemingly no reason at the most random times. I swear Tess was hyped on some sort of speed, she would not sit still and if the enemies could spot her I'd have been dead so many times.
That only means that the AI is badly designed
. For example there are 2 dudes close to eachother like 0,5m away BUT one is a bit at the back. You grab him he make some sounds. How come the other guy doesn't hear it?
All that (AI, bugs) means I can't give this game 10/10
Do you think that they couldn't have made it that way? It's definitely a design decision. And with friendly AI it's next to impossible to have them react to things perfectly.
Well, I feel like I just want to protect her, I don't know what brings up that emotion. I feel like I am some kind of a father figure... probably strange as I'm relatively young. It's just so satisfying to kill/brutally damage the hunters/infected that try to hurt or otherwise harm her. Equally satisfying to be her and just be independent in... oh well, majority of the people know it already anyway, in Winter.
It is kind of depressing to see some of the possible death scenes e.g. from a Clicker. It just disturbs...
I have acquired the grade of Master in The Last of Us story/character/game knowledge as I have played it through 9 times.
... I have no life.
My first playthrough was fine, the way they take cover together but the rest I had this glitch
Off topic: On a side note im curious as to who people feel more attacthed to Clementine or Ellie, its so tough for me. I guess I would side a bit more with Clem just because she seemed so fragile and needed more protecting as she was only 8 where as Ellie is capable but obviously also needs protecting.