
02-04-2010 09:07 PM
Before Dead Space, The Suffering was probably one of the few, actually good non-Japanese made horror games. The Thing: The Game, Cold Fear, and Extermination were ok games in their own right, but usually failed for one reason or another. Granted, the same can be said for most J-Horror games, either from clunky controls, poor dubbing (it's most common factor), or a lack of actual fear. But The Suffering was surprisingly good. It had great atmosphere, making you feel like you're inside a prison. The music was done nicely, really enriching the feel rather than just playing some generic scare chord. And the creature design was superb (of course, Stan Winston couldn't do any wrong ). The less said about Ties that Bind, the better.
So if Midway, or a new developer, were to make another; what should be in it?
Here's what I think would be pretty cool additions:
1. A new character; Torque's journey (should have) ended in the first game. Maybe make the characer someone we can initially relate to, then as the story progresses begin to have doubts about (much like James in SH2, not being quite as he seems).
2. A more open world to explore; Silent Hill and Resident Evil have both used fairly large worlds to explore, and while Carnate Island had lots to see, it'd be neat to see a bigger place, like a rural town like the former.
3. New monsters; this is a given, but it'd be neat to see the creatures with inspiration from things like murder, abuse, and suicide. Of course, favorites like the Slayers should return, but everything else should be new. This would also bring in more strategy.
4. More strategy involved when fighting monsters and weapon options. I'm on the fence about the monster form, given that it would be lame to make another guy who thinks he's turning into a monster. Though perhaps something like dark persona/light persona could manifest.
5. Dynamic good/neutral/evil system. Like the original, how you interact with other people, whether you help/leave/kill them affects how your character's story unfolds.
6. Enviromental effects; say you're in a log cabin at a broken down camp, or just a wooden house in the middle of a forest. You could break holes in the floor to drop monsters to their death, or set fire to the whole thing and burn all the suckers. This could even be how you obtain some weapons. Inside a partially constructed building? Pick up a steel rod for a bludgeon, or shards of glass for shivs.
Anyone else got ideas about a possible sequel?

02-04-2010 11:16 PM
02-05-2010 12:35 AM
How does it seem RPG-ish? What I'm aiming for is that you have more control over the character's personality rather than just "kill people; find out your a total **bleep**" versus "be nice and help others; discover your a misunderstood sap".
Which game are you refering to? The first or the second? 'Cause I know the second had a number of glitches and sometimes froze on me when I played. But now that I think about it, I do recall the original having a few complications. Of course the PC version was known for a number of bugs and issues.

02-05-2010 02:45 PM
02-05-2010 10:29 PM

02-06-2010 10:38 AM
Yoxiv9000 wrote:
Yea, the second game was crap. It ruined the story in so many ways (Torque was better a mute, the monsters could have just been figments, etc). Hopefully they'll do a sequel that properly does the name justice.
I agree 100 percent. Especially about Torque being mute. He was way better as the silent hero. Plus he had Michael Clarke Duncan's awful voice. MCD should have never been cast in that game. The whole game was a disappointment compared to the first. I don't think they'll make a third. Midway is all but dead and Surreal Entertaintment is working on a few different other games. Plus, don't quote me on this, I think Suffering 2 bombed in sales. You have a potentially good idea though. If there were to be a third it shouldn't be with Torque at all. They already ruined him in the sequel.
02-06-2010 12:51 PM

02-06-2010 07:49 PM
02-07-2010 02:57 PM
