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Treasure Hunter
thesupertman
Posts: 5,732
Registered: ‎09-08-2012

Re: new skill ideas

A skill that let's you spawn in a flying tank that poops out clusters and carries unlimited torpedoes.






Jk! Op much!



Still waiting for spider/dropship transformer.
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Gaming Beast
mule-tool
Posts: 1,765
Registered: ‎12-14-2011

Re: new skill ideas

CAPS LOCK SKILL. IT MAKES EVERYTHING I DO MORE POWERFUL. (CHICKEN NOOBIES)

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I Only Post Everything
Harold-Da-Man
Posts: 861
Registered: ‎09-17-2012

Re: new skill ideas

There should be a skill that allows you to spawn where you just died. Also, a skill that allows you to become invisible if you stand still (taken from bioshock), not if you're in a vehicle though.

In short, #1 = CTF player's best friend., #2 = sniper's best friend.
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"Dann singe ich ein lied fur dich"
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Splicer
silentscope12
Posts: 78
Registered: ‎10-01-2012

Re: new skill ideas

Here's two:

Heavy armor/armour - gives troops slighty more durablity/health
-how to get: get 10/15/20/+ Last stands in a single match.
THIS WOULD ONLY AFFECT THE TROOPER!

Quick Reflexes - Dodge oncoming vehicals (never get road killed)
-how to get: get 10/15/20/+ Road killer/Road Kills
I'm sure we have all been in a situation were we spawn, then get roadkilled, I have once or twice, and I've been on both sides,

Now then, LET ME HERE THE CONS!! (a.k.a. WHy you think these would be overpowered!)
Spitting in the Wind and Arguing with the Sun, life can't get any better.
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Treasure Hunter
thesupertman
Posts: 5,732
Registered: ‎09-08-2012

Re: new skill ideas

I like the second one, the first one is op.
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Treasure Hunter
thesupertman
Posts: 5,732
Registered: ‎09-08-2012

Re: new skill ideas

The second one should still do damage!
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Sackboy
Finn187
Posts: 423
Registered: ‎10-06-2011

Re: new skill ideas

The anti-skill. Equipping this will disable everybody's skills, including your own... and cause a pop-up to appear on everyone's screen that says "You're a noob".
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Splicer
silentscope12
Posts: 78
Registered: ‎10-01-2012

Re: new skill ideas

I can see where you're comeing from Supert (on both) but i did mean A LITTLE bit more, as in a few more shots from the KR, or three non-drama-kill knifings! Not "OHEEMGEE! WILL YOU JUST DIE ALREADY!" :smileytongue: and it wouldnt affect any vehicals or normal one-shot kills (except maybe mines on foot, but would leave you so injured it would take a single pistol shot to kill, and would take a bit a longer to regenerate health) :smileytongue: still, I can see being slightly OPed! I just Wanted to see what you all thought of that one, I'm deadly serious about the second one.... (and yes it would leave you damaged)
Spitting in the Wind and Arguing with the Sun, life can't get any better.
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Starhawk Legend
Southern_DuDe_20
Posts: 6,628
Registered: ‎01-24-2012

Re: new skill ideas

I basically use mostly skill. I run around with vengeance, troop leader, quick learner, and the radar thing. And in dm, i sometimes use point man or maw. But i dont use those much because nades are very affective.

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Wastelander
Lord_Voldermort1
Posts: 746
Registered: ‎07-20-2010

Re: new skill ideas


Captain2-Vague wrote:
They should add few more skills... ideas will be appreciated...

-Holding additional rift 16 or 24
- spawn/ drop buildings faster (seen in another thread)
-faster vehicle lock on

- I think they should let you choose a second skill there's times when I need a defensive skill and times I need my offensive skill it wouldn't be giving people huge advantage since everybody could and would be using this... just an idea

Lets see what y'alls can come up with...

I Hope LBI takes some of these ideas into consideration.

I like the extra rift one, that is cool!

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