06-10-2012 11:31 PM
THIS THREAD IS NOT OFFICALLY MAINTAINED BY THE STARHAWK TEAM!
So, we have all played Starhawk for a while now. We know what we like and like not so much. And I have a feeling some want to see something changed. Since the game is early in its life, I decided to create a thread that lists features and other items in Starhawk that needs to be changed or added or perhaps removed.
This thread is just a list of ideas for improving the quality of game.
I will update this thread frequently to maintain a consistent list with other posters.
Here is a good start, these are listed in no particular order:
Readers, add to this list! I will edit this original post with all your ideas!
Thanks and see you on the battlefield. And also, thank you Lightbox for creating a great game. I played over 100+ hours on Warhawk and I have loved Starhawk just as much.
06-10-2012 11:39 PM
I honestly like the feel of no health bar, it is old and a bit trite. The buildings make some sense because they have large hp, but even then it is almost like they are adding a few too many hints to players. Also I hate the skills...I would be happy if they were gone...honestly skills you have to unlock is onesided as they get. It also makes all points earned using them like cheating. I love RPGs and I loved Borderlands...but I never felt like any of the player versus matches counted for anything.
- Archipelago was the best CTF maps in Warhawk. The action was focused on a skinny set of islands. I would like to see future DLC featuring this high-octane type of setting.
I have to say this is the worst map because it was the most BRed map of all times. One side only could get out one way. This is the map I will drive tanks and jets to the otherside adn leave them there for the toehr team in BRs because it is beyound unfair once you have the other bases. It always ends with mined spawn points, five tanks, constant TOWs and clusters, and the binoc spamming by the one really lame player that camps back at the other base trying to get easy kills with it.
06-10-2012 11:46 PM
The skills system is a nice addition. It gives me some tangible challenges that I need to get to keep me going. I understand your views (as myself am a huge Borderlands fan too), but getting rid of the skills altogether seems like you are taking a sizable chunk away from the game.
Archipelago was fun because you would either dominate, or not. If you were being dominated by the opposition, it was always fun to hunker in the main base and just wreck as many enemies coming up that bridge.
Archipelago CTF was the fastest paced map in the game. I feel like Starhawk needs a very small map tailored to fast paced gameplay comparable to Archipelago.
Again, just my two cents. I feel like there are plenty of large, balanced maps in Starhawk.
06-11-2012 12:39 AM
notifications if any enemy w/o stealthy enters your base, i mean come on it is your base if there is a drop ship above the base i think it should be able to see/locate them.
vehicles should be able to flip over w/o kicking you out from them, i dont know if anyone else wants this,but i did it in the warhawk demo and i laughed ny head off when the other team saw me rolling in my jeep