02-22-2012 12:22 PM
The 1.2.11 update is now live! Here's what you'll find in today's patch:
-- Shortened Rocket Launcher reload time.
-- Slightly easier missile scrubbing for all 3 flight modes.
-- Increased Vulture JetPack and Vulture Rack Rift cost.
-- Slightly reduced Swarm Laser damage vs Hawks.
-- Slightly increased Swarm Laser lock-on time.
-- Increased OTS snap assist on Kinetic Rifle.
02-22-2012 12:24 PM
02-22-2012 12:28 PM
The Hawks get a buff? Oh boy.
02-22-2012 12:31 PM
The shortened RL reload time sounds cool, it helps me as an attacker but I wonder how much I'll hate it when people come to destroy my base. The rest of the stuff, uhm, I don't know, mabe it is the right call but it seems weird to increase the cost fo the vulture. I will try it out soon.
02-22-2012 12:31 PM
02-22-2012 12:42 PM
I agree. I big head scratcher. I'm liking the game, but getting pretty burnt out on the same maps.
I wish they would at least give us 32 players. Anything new would be nice.
02-22-2012 12:43 PM
Woo! Making the hawks even more OP...
They WILL need to cost a lot more once 1.3 comes out, or else all it will be is one or two hawks on one team running over the base of the other once the match starts
The OHK Homer BS needs to be fixed too. Leaving this crap in and buffing the hawks to the ground is only going to make this game's balance like it was in WH...
02-22-2012 01:10 PM
With proper defense you can get rid of Hawks very fast. If your team has the right skill set and perks. But yeah it is hard finding decent teams. I think this Swarm nerf was not needed and I am have no idea why they consistently want to nerf A2A when we keep constantly saying that A2A is boring as hell and this is why you find many of us on the ground pounding noobs.
IDK about their stats anymore but I am going to give it a try.
02-22-2012 01:11 PM
The hawks need a notch down in power i agree
02-22-2012 01:12 PM