09-24-2012 05:04 AM
I have recently read an article about Teamwork vs Individuality in multiplayer games and was wondering how the community feels Starhawk ranks on this scale.
Here's a sample of the article by Michael Parker :
Teamwork vs. Individuality
Some games are more at risk of teammate frustration than others. The biggest factor in whether teammates will get annoyed at each other is how reliant on their teammates players are, and therefore how much a player can accomplish on his own.
Every team-based multiplayer game sits somewhere different on the scale:
Teamwork wins <---------------------------------> Individual skill wins
Team-focused games include Team Fortress 2 and World of Warcraft arena. TF2 teams are closely tied together, with a medic healing their teammates, and their teammates protecting the medic. Once the medic dies, their teammates quickly fall. Similarly in World of Warcraft arena, healers must heal correctly, teammates must control the opponents at the right time and protect their healer. Teamwork is absolutely essential to success and without it individual players have no chance.
In Team-focused games, an organized team of unskilled players can beat a disorganized team of skilled players
Individual-focused games include Counter-Strike and Call of Duty. One person can kill the entire enemy team, without any support from his teammates. One good bullet to the head can kill each player. If you're good at these games, you can join a server and get a great personal score, no matter who you're playing with. Having a good team obviously helps (and at the highly competitive end, teamwork can become essential to win), but compared to other team-based games, individuals can really shine on their own.
In Individual-focused games, a disorganized team of skilled players will beat an organized team of unskilled players
There are advantages to both design directions:
Individual-focused games - Advantages:
Team-focused games - Advantages:
Generally, if you are making an individual-focused game, you'll have less problems with teammates shouting at each other. However, the design challenge is creating and keeping team-focused mechanics without introducing teammate frustration, so you keep all the benefits of teamwork without bad teammates ruining your gameplay experience.
So how does Starhawk rank on this scale for you personally? I have my own opinions but I would like to hear from the community on how the current game mechanic in Starhawk relates to this article.
Please read the full blog post from the link provided at the top of this message.
09-24-2012 05:21 AM - edited 09-24-2012 05:39 AM
great use of onther thread to put here.
i like the team aspects due to the game is longer lived and the memories are better then what i done and living in your mind od what you did and being self centered (my thoughts not to over generalized for everyone please) maybe i need to be playing warcraft, anyhow this is where i find starhawk lacking, thus far my experience is of a single player game related as you pointed out and not much of a team player game (though it offers that aspect) a team can dominate the starhawk world but who would they play? everyone is so involved in doing their own thing, if it was one way or the other type of game (single player or team player) instead of both the frustrations to the game might be lessor, even in call of duty if you are not very good you can have fun hiding and trying to survive in starhawk you have no place to hide and enjoy playing by not being the best player on the feild, in starhawk if your good at the use of the contoller and your fingers it's a great game no real battle war stratagie needed.
i rate starhawk as upper scale of single player game able to win from a hawk on your own, and if your this guy making headshots your having a great time, if your hiding trying not to get the headshot your having fun also, but starhawk gives no place to hide so enters frustration and a short lived game player if you are the lower skilled players.
i rate it on the lower scale of being a team game due to the ability to win with no team help or cooperation, if it was a team game you would hear more team involvment and stratagy in the game, not the case here, in the end you don't here team talk on the forum that much either. what you here alot of in forums is /CAMPERS NOT PLAYING LIKE A TEAM///BASE RAVEGING WITH A HAWK. neither one of these comments is team related or what a team would say to other team mates, a team enviroment is not here in the forums or on the playing feild, read the forum and listen to the mics and you'll see people with headset's on and not communicating like a team it's more like --you got me--alot of cursing--hearing breathing and no one is really saying any team stuff?
09-24-2012 05:26 AM
09-24-2012 06:07 AM
09-24-2012 06:25 AM - edited 09-24-2012 06:27 AM
If these games were balanced and we had old CTF back along with the new patch then there would be huge incentives to win together. In Warhawk, yes yes, the best games I come by are the ones where I am trying to lead a bunch of newer players, along with a decent amount of generals, to at least try to win and work together. It worked very well last week.
I don't play often but when I see a bunch of Suga guys and some old friends the games usually heat up a lot more. I think taking 1st and BARELY winning the game are the best moments I have in that game and to a much much lesser extent this game. Being an individual of course has its perks and I do agree with you there but in no way are those games more memorable than the ones where I have an entire team doing their part and talking on the mic. It has come to the point I don't even want to play team based games if there are no mics. It's boring and too quiet for my liking and I don't see the point at my age. Team based wins are where the love is at.
09-24-2012 06:47 AM
09-24-2012 07:28 AM
I agree with many of the points everyone has posted so far and IMO Starhawk finds that perfect niche between the two extremes of Teamwork and Individuality. When LBi finally (hopefully) fixes the team balance to recognize a players skillscore rank and emblem instead of just their level and if Sony wises up(unlikely) to create official servers then the game will be better for the entire community.
One thing that encourages people to stay on their mics is when trash talking and little kids screams are at a minumum.Teamwork is also increased when people get into of the mindset that completing an objective or taking down an outlying enemy base takes precedence( sorry if I mispelled) over their KDR, unless playing TDM /(I'm leering at you CTF mode)