07-02-2012 04:27 PM - edited 07-05-2012 08:19 PM
Mining (Mode)
I personally loved collection on Warhawk, so I have been thinking on how to bring a similar mode to Starhawk, and here I present to you, my suggestion: a mode where you mine asteriods.
The main basis of the mode
Dropship/Ore Loader
ACP
Now, seeing as the maps will probably be huge, especially with space, there may be a need for dropships, which in my opinion, could use rift energy to spawn.
Feel free to share your own suggestions and comments here
I also have to thank NukePossum for his amazing posts.
Some notable comments/suggestions:
nukepossum wrote:It sounds like a cool combination of zones and collection. I imagine logistics would be very important. Maybe dropships could be introduced as ore freighters as well as troop transports.
Here is how I see it working: The mining outposts work like zones, but instead of directly earning points, it opens up loading sites where players can dock with a dropship/freighter, maybe supporting more than one vehicle at once. The longer they stay, the more ore they are loaded with (zones closer to the center of the map having a higher yield, justified by the longer trip to score as well as considering the difficulty to load up in a hotzone). The freighters then return to the main base and the team scores depending on the load. I am thinking of a space mode mostly, but it could work in a ground mode as well. Either way, the maps will need to be big enough for movement between bases to be a factor
I see some deep strategic importances involved, like the need to defend transports from raiders (razorback, you might have found your niche) as well as the team balancing the workforce between transport and actual combat. In addition, small strategies such as convoys and deciding whether to fill up the frieghters to full (if you are carrying a lot of cargo, getting shot down in one big trip could set your team's quota way back but could have huge payoff, while multiple smaller loads might take longer yet is much less risky) could also be involved.
This game mode is not only good in terms of depth and possibility, this game is about space miners for crying out loud! The lore and backstory now has a point
nukepossum wrote:How would the main base work? I personally think that it should not be easily reachable by the enemy, since transports could be taken out right at the front door and spoil the hard work of players a lot. Baserapes will KILL the whole concept by camping in the spawn and killing the source of a team's points as they come in. What I suggest is that for the bases to have transports that automatically spawn in the spawn, but other vehicles require buildings. In addition, there should be an indestructible shield generator. In addition, there should be notifications of both scoring and lost transports, since a large number of transports dying without any scoring should be a sign of warning to anybody returning to base. With this system in place, it is still technically possible to reach the enemy base, but hawks will think twice about facing 2 shielded flak turrets head on. Still, true base rape is unlikely since the mines will still be up, likely with heavy vehicles set up. Also, autospawning will eliminate the need to make a new building, which LBI might have a problem with. Finally, making only transports autospawn (instead of with hawks in space for example) will allow both teams to establish their supply lines without threat of raiders at the start.
As for the bases themselves, for a space base it should resemble the tug from the story while the ground base would resemble a factory/processing plant with an open roof, walls, and a balcony. Either way, there should be room for at least 2 beam turrets on the roof/balcony that will fit within the shield bubble.
nukepossum wrote:Remember that unlike other game modes the enemy team should NOT be in your base in the first place; this isn't CTF. They have no reason to be there, and they can just pick off turrets from far off without the shield, so they are not a solution by themselves. In regards to the transports and dropships, I think they should be the same vehicle. If the ore loader is also the troop transport, then early game 3-4 transports can carry 16 players rather than 16 transports carrying 16 players. Plus, LBI is not very likely to make two similar but different vehicles (four if you count both ground and air). They will say it's too much work and scrap the idea. Finally, to save time they could just copy the loadouts of the transports from the ones in WH: the ground one uses a destructive speed boost to crush stuff (an added cooldown to the attack would increase it's dependence on escort without making it defenseless, plus it will stop a 150mph ore run) with 6 ports for troops to shoot from, the air one converts to a slower, hovering attack mode that shoots 3 MGs in a spray (cone pattern) as well as each of the 6 passengers manning a swarm missile turret that shoots 3-shot clusters with infinite ammo. That way less work is needed by LBI, WH vets are reunited with their missed friends, and SH players get new toys.
This is my opinion, but it's ultimately LBI's decision as to what happens. Unfortunately, few people seem to notice this thread...
07-02-2012 05:09 PM
07-03-2012 07:31 AM
I love the sound of this but I think these changes should be made to make it better:
07-03-2012 09:18 AM - edited 07-03-2012 09:36 AM
It sounds like a cool combination of zones and collection. I imagine logistics would be very important. Maybe dropships could be introduced as ore freighters as well as troop transports.
Here is how I see it working: The mining outposts work like zones, but instead of directly earning points, it opens up loading sites where players can dock with a dropship/freighter, maybe supporting more than one vehicle at once. The longer they stay, the more ore they are loaded with (zones closer to the center of the map having a higher yield, justified by the longer trip to score as well as considering the difficulty to load up in a hotzone). The freighters then return to the main base and the team scores depending on the load. I am thinking of a space mode mostly, but it could work in a ground mode as well. Either way, the maps will need to be big enough for movement between bases to be a factor
I see some deep strategic importances involved, like the need to defend transports from raiders (razorback, you might have found your niche) as well as the team balancing the workforce between transport and actual combat. In addition, small strategies such as convoys and deciding whether to fill up the frieghters to full (if you are carrying a lot of cargo, getting shot down in one big trip could set your team's quota way back but could have huge payoff, while multiple smaller loads might take longer yet is much less risky) could also be involved.
This game mode is not only good in terms of depth and possibility, this game is about space miners for crying out loud! The lore and backstory now has a point!
07-03-2012 11:36 AM - edited 07-03-2012 11:38 AM
nukepossum wrote:It sounds like a cool combination of zones and collection. I imagine logistics would be very important. Maybe dropships could be introduced as ore freighters as well as troop transports.
Here is how I see it working: The mining outposts work like zones, but instead of directly earning points, it opens up loading sites where players can dock with a dropship/freighter, maybe supporting more than one vehicle at once. The longer they stay, the more ore they are loaded with (zones closer to the center of the map having a higher yield, justified by the longer trip to score as well as considering the difficulty to load up in a hotzone). The freighters then return to the main base and the team scores depending on the load. I am thinking of a space mode mostly, but it could work in a ground mode as well. Either way, the maps will need to be big enough for movement between bases to be a factor
I see some deep strategic importances involved, like the need to defend transports from raiders (razorback, you might have found your niche) as well as the team balancing the workforce between transport and actual combat. In addition, small strategies such as convoys and deciding whether to fill up the frieghters to full (if you are carrying a lot of cargo, getting shot down in one big trip could set your team's quota way back but could have huge payoff, while multiple smaller loads might take longer yet is much less risky) could also be involved.
This game mode is not only good in terms of depth and possibility, this game is about space miners for crying out loud! The lore and backstory now has a point
+1. Great suggestions, the addition of frieghters and dropships would make the mode signficantly more strategic. Quoted your post on the OP.
Yep, was aiming for a mode that wouldn't be completly fanfic. Not that it is a bad thing, though...
07-03-2012 11:42 AM
Dude, I totally forgot about collection! That was a really fun game mode, and I hope they add something similar to Starhawk.
07-03-2012 01:03 PM - edited 07-03-2012 01:04 PM
That would work and stay with the theme of starhawk, sounds fun.
I wouldnt mind a Better be Wyld or Die night in a game mode like that ![]()
And oh how I miss collection ![]()
07-03-2012 01:24 PM
Light Box Interactive, the community requests this mode, please make this, as it is pure genius if you add my points...![]()
07-03-2012 07:14 PM
07-03-2012 07:17 PM
This would be fun. I'd love to see a collection adaptation, or even more...a Hero adaptation....Emmet vs Logan anyone?
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