10-07-2012 03:49 AM - edited 10-07-2012 03:51 AM
I'd say that people not getting in the air is more than just them being afraid. It's much more complex than that.
First off, the only efficient way to take out a flying hawk is another flying hawk (turrets merely forces them to use turret jammer). When you're in the air, you know that, so you want to take out the launch pad as quickly as possible, at the same time it prevents you from flying outnumbered. Since in TDM and CTF, you only have one main base, it's easy to know where the launch pad might spawn, which usually results in the launch pad getting destroyed before the first hawk spawns. This leads to most games being a race to get your launch pad up and then blow the enemy's before they can get in the air (origin with the torpedo right between both bases is the worst for that). After that, it's just a matter of keeping them grounded by keeping a reserve of 4 clusters so you can take out launch pads as soon as they're built. That means, depending on the situation, just getting a hawk in the air can be a feat in itself.
(Zones is a little bit different because you can have multiple base, so it's harder to take out all launch pads).
Now, assuming you managed to actually get a hawk in the air (from a scenario where the other team won the hawk race) before the launch pad gets destroyed, you're faced with another major hurdle: the utter uselessness of the initial hawk weaponry (swarmers) against non-noobs. So, before you can do anything constructive, you have to get the flak or homer pick ups (if the other pilots are good, forget even the homer) while dodging flak and homers from multiple enemy hawks. Now, assuming you actually got to the picks ups, and that you're good enough to actually attack while dodging homers / flak from multiple hawks, the other hawks most likely have shield and cloak, so when you do get one down to flames, he just cloaks and flies retreat leaving you with your valuable ammo depleted so you have to do another dash for the pick ups and repeat the process.
So if your team won the hawk race or if the race ended in a draw (where both team are forced to deal with the other team's hawks), getting in the air is worth it. If the other team won the hawk race, you're better off trying to complete the objective as best as you can while getting A2G.
I'm sure it's possible to overcome those odds, but the amount of players with enough skill to do so is minimal.
And, unless you have a well trained and coordinated clan, you can only rely on teamwork up to a certain point.
If the launch pad built itself a little faster and if hawk spawned in with maybe 1 homer and 3 flak shots (or if the swarmers were actually useful), things might be different.
This reminds me of almost every heavyweight TDM on Basin.
A couple of nights ago, I had a more balanced game against a couple of less skilled pilots, so I left their hawk pad intact. Next round, I was getting outnumbered 3 to 1 in the air and my hawk pad taken out every 20 seconds. Then it's just clusters and torpedo in my own spawn endlessly.
By the time other pilots finally managed to join the server and join my team, the pilots on the other team just quit the match to avoid actual balanced dogfighting. It seems once I could get in teh air and collect a flak pick-up, nobody wanted to actually dogfight.
Quit penalty and all, 2 of them quit, and the rest stopped flying. It seems the air game in Starhawk consists of destroying the other guys hawk pad, and fighting outnumbered. If anyone manages a comeback, they bail from the server. I guess their KDR is more important than the rank system.
I remember suggesting loooong ago, about a loadout for certain game types that gives teams preset "slots" in their base that they can build vehicle spawners on that make them indestructible. Such a simple solution, but LBI doesn't understand their own game, and they obviously don't play it enough to understand what truly needs fixing.
10-07-2012 05:44 AM
10-07-2012 01:59 PM
10-07-2012 04:38 PM - edited 10-07-2012 04:39 PM
I totally agree. I bought the multiplayer for 20 off of the PSN, but only cause I need a shooter to hold me over til H4 comes out