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Wastelander
Arron_Rift
Posts: 620
Registered: ‎05-31-2012
Accepted Solution

My solution to "Bruiser" (A new idea)

Hey guys!

 

I was thinking about how LBI could resolve the issues with the "bruiser" skill (such as killing a tank with a pocket knife LOL) and I had a great idea! It goes like this. (If you think LBI should consider this, please kudo and/or bump)

 

 

 

1. Wielding torch should be made better at destroying structures. (this would make engineer valuable)

 

2. Grinder should be made ineffective at destroying structures, but still great against vehicles and infantry.

 

3. Bruiser should be removed all together, everyone who has it should get their 2 skill points back, and it should be replaced with a "Pyromaniac" skill that makes you spawn with a grinder (this would also make the grinder see more use)

 

 

 

(my thoughts)

I think this would be a better way of doing it than we have now. It would remove the concrete-crumbling "Knife-O-DOOM" and make the awesome grinder actually see more use. Also, it would make it so that there is no single infantry weapon that is good against EVERYTHING, as the grinder currently is, and would make the wielding torch see a more offensive role.

 

 

What do you guys think?

 

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Wastelander
Flint_Prophet
Posts: 660
Registered: ‎11-17-2011

Re: My solution to "Bruiser" (A new idea)


Arron_Rift wrote:

 

2. Grinder should be made ineffective at destroying structures, but still great against vehicles and infantry.

HUH?!?
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I Only Post Everything
UnKnOwN_FoRcE0
Posts: 1,037
Registered: ‎03-26-2012

Re: My solution to "Bruiser" (A new idea)

Grinder should not be made ineffective against buildings, that is what it is there for in the first place.
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PlayStation MVP
PhoenixArcher128
Posts: 13,012
Registered: ‎05-05-2010

Re: My solution to "Bruiser" (A new idea)


Flint_Prophet wrote:

Arron_Rift wrote:

 

2. Grinder should be made ineffective at destroying structures, but still great against vehicles and infantry.

HUH?!?


Yep.

 

Sorry OP, but no. The grinder's purpose is first to destroy buildings, second to kill troops and vehicles. If anything, it needs a buff against "soft"/moving targets.

 

And the repair tool does its job; repairing.

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Wastelander
Arron_Rift
Posts: 620
Registered: ‎05-31-2012

Re: My solution to "Bruiser" (A new idea)

well, back in the beta, before they had bruiser or the grinder, the torch was the main way of destroying buildings.
Personally, I liked that set up better, as something about its angry red spark looked like it may have some Sci-Fy excuse for how it was leveling a building in mere seconds.

As for the Grinder, I'm trying to find a way to make this fill the infantry-to-vehicle gap that the bruiser is currently for, much like the way they worked in Warhawk.
I just hate, in a game that has explanations for so many things (like how all the soldiers are are spawning on the battlefield so quickly) how may 200-ton tank can be destroyed by a frigging knife.

Seriously, when I'm driving around in a tank and I hear someone grunting as if they are pooping, and then my tank suddenly explodes, I feel like I didn't lose because of my own error, but because of a flaw in the game. However, if a guy came over with a flame-thrower, I'd feel like a lost because I failed to stay away from the flame-thrower, but that it was a completely ligitimate way to die.


Anyone see what I mean?

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----------------------------------------------------Built to Destroy----------------------------------------------------


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PlayStation MVP
PhoenixArcher128
Posts: 13,012
Registered: ‎05-05-2010

Re: My solution to "Bruiser" (A new idea)


Arron_Rift wrote:
well, back in the beta, before they had bruiser or the grinder, the torch was the main way of destroying buildings.
Personally, I liked that set up better, as something about its angry red spark looked like it may have some Sci-Fy excuse for how it was leveling a building in mere seconds.

As for the Grinder, I'm trying to find a way to make this fill the infantry-to-vehicle gap that the bruiser is currently for, much like the way they worked in Warhawk.
I just hate, in a game that has explanations for so many things (like how all the soldiers are are spawning on the battlefield so quickly) how may 200-ton tank can be destroyed by a frigging knife.

Seriously, when I'm driving around in a tank and I hear someone grunting as if they are pooping, and then my tank suddenly explodes, I feel like I didn't lose because of my own error, but because of a flaw in the game. However, if a guy came over with a flame-thrower, I'd feel like a lost because I failed to stay away from the flame-thrower, but that it was a completely ligitimate way to die.


Anyone see what I mean?


Yes, Bruiser needs a fix.

 

But you are going about it the wrong way

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Wastelander
Arron_Rift
Posts: 620
Registered: ‎05-31-2012

Re: My solution to "Bruiser" (A new idea)

Well fine,

I thought it was a good idea (folds arms and puffs dramaticly) :smileywink:
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Lombax Warrior
theDemolisher13
Posts: 185
Registered: ‎05-25-2012

Re: My solution to "Bruiser" (A new idea)

[ Edited ]

I like what you are trying to say. But like all ideas it could use a few tweaks to it. But I'm with you and some of my friends too! What I think about the Bruiser skill I don't like it at all. A knife should not destroy/demolish a vehicle or a building. In some cases I seen 1 person trash a whole base and that is no fun and not right at all. We'll that's it for now. See you all later.

 

If you like what I'm saying and wont to see more of my ideas and some others. Just click the site below.

http://community.us.playstation.com/t5/Starhawk-General/Idea-center/m-p/37703809

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Splicer
Kolhu
Posts: 71
Registered: ‎03-12-2012

Re: My solution to "Bruiser" (A new idea)

My solution to bruiser: Remove it. We already have many tools for destroying buildings and vehicles. Rocket Launchers, Grenades, Tanks, Razorbacks, Hawks, Grinder, Turrets, even ARM.

Make the Grinder better against vehicles or leave it as it is and make the Welding Torch better at destroying vehicles and ineffective against enemy buildings.

Also OP, if possible, stop using the white text. It makes it impossible to read when I'm using my phone to read the forums :smileytongue:
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PlayStation MVP
PLYMCO_PILGRIM
Posts: 39,640
Registered: ‎12-21-2007

Re: My solution to "Bruiser" (A new idea)

[ Edited ]

Arron_Rift wrote:

Hey guys!

 

I was thinking about how LBI could resolve the issues with the "bruiser" skill (such as killing a tank with a pocket knife LOL) and I had a great idea! It goes like this. (If you think LBI should consider this, please kudo and/or bump)

 

 

 

1. Wielding torch should be made better at destroying structures. (this would make engineer valuable)

 

2. Grinder should be made ineffective at destroying structures, but still great against vehicles and infantry.

 

3. Bruiser should be removed all together, everyone who has it should get their 2 skill points back, and it should be replaced with a "Pyromaniac" skill that makes you spawn with a grinder (this would also make the grinder see more use)

 

 

 

(my thoughts)

I think this would be a better way of doing it than we have now. It would remove the concrete-crumbling "Knife-O-DOOM" and make the awesome grinder actually see more use. Also, it would make it so that there is no single infantry weapon that is good against EVERYTHING, as the grinder currently is, and would make the wielding torch see a more offensive role.

 

 

What do you guys think?

 


I'd change 2 things.

 

1) leave the grinder alone vs the vehicles

2) Remove bruiser and replace it with a spawn with grinder and torch skill.

 


 

b

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