09-26-2012 05:30 PM
09-26-2012 07:16 PM
I see that system working, but the coding might be a pain. I'd be happy with a lock on damage penalty, as long as it only applies to the SW.
09-26-2012 08:07 PM - edited 09-26-2012 08:11 PM
Oh... my.. goodness... I WANT the Rally Series Bold C paint job!!!!!!!! That'd go right along with my screen name!! heh..
09-27-2012 12:09 AM
09-27-2012 06:30 AM
I still think the Chaff is a better idea than a dodge. I'm starting to lean toward just one chaff only..just one time you use it and then you better beware. The dodge move would defeat the intent of allowing the lockon, the one chaff gives you that one chance to get a flag home or evade a sneaky MAW user.
A single shot Chaff would be okay by me since you don't need to be on a Sidewinder for very long to capture the flag.
But Chaff on smaller maps would make lock-on about useless, unless you have more than one person taking the shot every time.
09-27-2012 06:31 AM - edited 09-27-2012 06:32 AM
Or make the SW a two hit kill instead of one?
^ that could work if it is ONLY when its a locked on rocket. I think dumbfired rockets should still get a OHK when they are a dead on shot (sometimes it does take 2 if you don't hit it direct w/out the lock)
2 ideas from you guys I like as a change to the new SW (Not applied together, either on or the other):
2 shots to kill with the lockon
09-27-2012 06:48 AM
Just my opinion but I think the sidewinder lock should stay, but decrease the distance or give just a split second more of an alarm to bail, we were locking on to the bike a third of the way across basin..
WHAT??!! i just lost respect for you waablammmo...
anyways... just get rid of the lock on altogether and i'll be happy...