07-16-2012 11:39 AM
07-16-2012 11:43 AM
I agree! but can you take them out with a homer? no. what about swarms? highly doubt it. Now lets looks at this from the other point of view. Can a CAF pilot take out an AF with swarms? Not usually, but occasionally. Homing missle? At least half of the time. Flak and mg? About as often as AF can. This isnt an issue of taking out a CAF pilot, its more of an issue of taking them out with certain weapons. Right now flak seems to be the only thing taking them out. THAT has to change
07-16-2012 11:45 AM
AmnesiaHazeMMXI wrote:
AF you can attack on 3 points of the axis but it's harder to dodge missiles.
CAF you can attack on 2 points of axis and it's easier to dodge missiles.
So Where is this great imbalance your all caught up on? are you sure it's just not somebody who is better at applying the ability it takes to fly in this game.?
That third axis is also useless when the flight cieling is 20 ft high *cough ECHO cough*
07-16-2012 11:49 AM
AmnesiaHazeMMXI wrote:
CAF is so easy too kill all they do is backflip,stay above them and flak.What's difficult about that? Shoot a swarm and watch them spazz out in the air while you boost closer and flak.It's really not that hard people.
What if there is no flak available? Should the other weapons not be equally effective against CAF as they are against AF?
07-16-2012 12:01 PM
I see Normal flight as more of a training mode, I don't see a problem with it, other than its name.
CAF should have its camera locked on the hawk at all times, like AF. If you do a loop-da-loop, you should be facing the direction your hawk is facing. no slight zooming out, When you're facing the sky, your camera should be facing the sky. When you take your reticule off your target, you shouldn't be able to see him anymore. The camera should be locked on nice and tight, in all flight modes. Tada, problem solved with the cameras.
The drifting in all fight modes should be identical, CAF's drifting is a bit different. I can drift in wide circles twirling and boosting and sliding around a map unnaturally. Ground targets can't get rocket locks as well when I do this. Make the drifting identical in AF and CAF.
The moving reticule in CAF should be removed, and up the turning speed to what AF has. So turning and drifting would be the same across the board. So everyone has to turn their entire screen, and aim the same way. What an odd concept, I know
And lastly, this doesn't have anything to do with flight differences but flight in general, I personally think the auto-lock for the machine gun-fire is too much. Not only does it make it too easy to spray on target from behind, but sometimes, I try to fly in slow and focus my machinegun fire on a small target, only to have my target go off to the side to lock onto a mech on the ground, or jump for a moment to the hawk that flew by. It's not a big deal, but it's not what I'm aiming at, and I don't appreciate the game throwing my aim off on something I don't want to shoot. Not only that, it gives way people in Mechs or tanks, that I can't really see at first, but once I notice my reticule jump to that spot, I realize there's a tank or mech there, and I just focus all my fire on them, when otherwise, I may have flew by them without noticing. Really cheap and unfair for the ground troops.
07-16-2012 12:11 PM - edited 07-16-2012 12:12 PM
AmnesiaHazeMMXI wrote:
CAF is so easy too kill all they do is backflip,stay above them and flak.What's difficult about that? Shoot a swarm and watch them spazz out in the air while you boost closer and flak.It's really not that hard people.
No, really skilled CAF pilots don't just backflip. In fact, they'll use that even less. It's the newer CAF pilots who get too many locks and end up panicking and going into the flight ceiling too early doing loops. A really skilled CAF pilot will be shaking swarms and homers without panicking or flying in constant loops as much.
And when you get Close quarters with them, its even harder to track them. When you think you're slightly behind them, their flakk comes shooting out the side of their hawk and ends up hitting you anyways. Because with their moving reticule, what you think is the back of their hawk , is actually their side, and their side, is actually them having a clear shot on you. (I'm slightly exagerating, but you get the idea)
07-16-2012 12:24 PM
Patoman4 wrote:Also, I dont find attacking CAF pilots that hard. Just need a little flak and mg and theyre gone. Its just locks that are a serious problem.
I can lock on to them with missles but not MG, its just that CAF can be annoying as hell. When i hurt a CAF pilot and they go in their panic mode spinning everywhere until they get the health, that pisses me off and i don't feel like continuing anymore.
@ mule-tool, i don't think its too late to take it out
07-16-2012 01:10 PM
07-16-2012 01:35 PM
Caanan wrote:
maybe not part of the topic but why don't we have a copit view? i mean 3 flight modes and view from the inside?
im not sure how you can have different flight modes in cockpit mode. Wouldnt it all be the same handling?
07-16-2012 01:42 PM
Patoman4 wrote:
Caanan wrote:
maybe not part of the topic but why don't we have a copit view? i mean 3 flight modes and view from the inside?
im not sure how you can have different flight modes in cockpit mode. Wouldnt it all be the same handling?
not different. just one cockpit or at least reticle only mode. AF style prefered.