This varies from game to game, so I thought I'd make a survey: Do you want teamwork and cooperation between players in Starhawk, or would you prefer for Starhawk to be a game where everyone acts independently and more or less does their own thing? Would we like LBI to add optional features and mechanisms to encourage players to do either of these more often?
(You can go ahead and answer this in the comments)
I find this game much more fun when even just a few people travel together and act like a squad of sorts. Something's just inherently cool about running alongside a tank or two in my mech while a jeep speeds past as we all go off the swarm an enemy base. I still remember one moment back in the Beta where an enemy was running off with our flag on a sidewinder, and apparently half my team decided to try and stop him. I was chasing after him in my sidewinder with other sidewinders alongside me as two hawks swooped back and forth through the air with their machine guns blaring. This was one of the first moments that I just sat back with a smile and thought "...This game is AWESOME..."
I'm wondering how many people share my sentiment, or how many of you prefer something else.
it's nice when everybody's on the same page, but I like it to happen organically, more than a forced mechanism of the game. more team work will happen, the longer this game is out and certain strategies become standardized(where everybody knows what needs to be done). that's why i loved zones in warhawk, you could always jump in solo & play w/ people that were employing the same strategies. same thing is happening in starhawk, just fresherer.
I think it would work best for something to be useful for the individual, but has greater potential when used with teammates. Let me give you two examples of this:
Also what he said: as players are learning the game, they will start working together naturally in order to accomplish their goals.
I personally think teamwork idea gets overblown. There is no way to have truly organized assaults in multiplayer online game where half the players are 8 years old and the other half are high.
At best, you have a group of players who understand the objective and recognize patterns or situations when something in particular should be done. For example, they have our flag, we need to all try to kill this guy and return our flag. If several pilots go after the flag runner and kill him then land and return the flag, that is team work in my opinion. Or if a player is on foot with the flag and someone picks him up or drops a sidewinder for him, that is teamwork. Beyond that, teamwork (e.g., a strategic assault of torpedos and clusters, followed by ground forces infiltrating the enemy base to take out the enemy turrets and establish a spawn point, followed by the building of a sidewinder by one player while another rushes the flag) just doesn't seem to happen.