03-11-2012 08:42 AM
I like the new way that we can kill turrets not, with my character jumping on top of it, but a few things need to be changed about it. Firstly after I kill the turret the game automatically puts me on a wierd camera angle where I am looking towards the sky and it has gotten me killed multiple times. Also while I am killing the turret( on top of it knifing) I can still be run over. How does that make any sense? The knifing has also taken a turn for the worse. Whenever I knife the air I get a white hitmarker so I never know if I am actually knifing somebody unless I get a brutal melee. Speaking of brutal melee, it is way to erratic. There are times where I will be close enough to do it but my character will swing his knife around like an idiot and then get killed himself. Also while the animations are cool would like to see them a little faster and smoother because sometimes the brutal melee just looks akward. Also the flight still sicks. That being said I am pleased with the addition of the sidewinder and tank, and the game looks a lot smoother.