I have a few ideas for level creations up my sleeve at the moment but haven't developed them past the basic concept. I thought maybe if we share our basic ideas and offer thoughts on each other's ideas, it might help inspire us to get beyond the basic concepts. My latest idea is to do a one-screen level that looks extremely complex and impossibly difficult, but has a simple 'way around' to get to the finish point easily, eg. a tiny, hardly noticable hole to escape through and bypass the complex obstacles. This is kind of reminiscent of that level on the Vita game Escape Plan, that looks impossible but all you have to do is walk back out the door you came in. That had me stumped for ages, lol. Any thoughts on this one?