Reply
Highlighted
Jan 05 2013
By: RetroSteveUK Splicer 61 posts
Offline

The 'Idea Development' Thread

3 replies 405 views Edited Jan 5, 2013
I have a few ideas for level creations up my sleeve at the moment but haven't developed them past the basic concept. I thought maybe if we share our basic ideas and offer thoughts on each other's ideas, it might help inspire us to get beyond the basic concepts. My latest idea is to do a one-screen level that looks extremely complex and impossibly difficult, but has a simple 'way around' to get to the finish point easily, eg. a tiny, hardly noticable hole to escape through and bypass the complex obstacles. This is kind of reminiscent of that level on the Vita game Escape Plan, that looks impossible but all you have to do is walk back out the door you came in. That had me stumped for ages, lol. Any thoughts on this one?
Gaming Since The 1980's
Message 1 of 4 (405 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/25/2012
Offline
7276 posts
 

Re: The 'Idea Development' Thread

Jan 6, 2013
What is the name of that level?! Because im stuck on 2 parts.

But i like your idea!
Message 2 of 4 (392 Views)
Reply
0 Likes
Splicer
Registered: 12/07/2012
Offline
61 posts
 

Re: The 'Idea Development' Thread

Jan 7, 2013
Can't remember the name of the Escape Plan level, but if it is the one you're stuck on, just walk out the door you came in through.
Gaming Since The 1980's
Message 3 of 4 (388 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/25/2012
Offline
7276 posts
 

Re: The 'Idea Development' Thread

Jan 12, 2013
Lol ok. Thnx
Message 4 of 4 (381 Views)
Reply
0 Likes