The WayForward-developed Silent Hill game for PlayStation Vita is weirder than you think. Konami showed off Silent Hill: Book of Memories during its Gamescom press conference this morning, revealing it to be a multiplayer action game (we expected that part) with a top-down or isometric perspective.
If you look closely, you'll notice that series stars Harry, Maria and James now exist in the same game! Of course, Konami is wisely opting to spin Book of Memories off into its own, completely unrelated story. You'll also be able to create your own protagonist, further distancing yourself from the sanctity of Silent Hill canon.
Book of Memories features melee combat, guns and what appears to be a smattering of RPG elements. We'll try to get you more specific information as Gamescom continues.
I bought the Vita, and originally I had high hopes about Silent Hill BOM. That was until I found out it was both a top down brawler, and a co-op based game - 2 things a Silent Hill game should never be!
Here we have the powerful Vita which could probably produce a game approaching the quality of Downpour, and they give us a game that would have been more suitable for the PSP. It is just so disappointing.
Ironically, the last game released that delivered a true SH experience (and one of the best) is Silent Hill Origins for the PSP. I don't count Homecoming because the programmers were too terrible to include an invert camera option. My suggestion for anyone wanting a great handheld SH experience is to forget BOM and dust off the PSP and play Origins.
I'm kind of excited for the option to customize my own character but this no longer seems like a day one purchase unless some really compelling trailers show up. I'll probably buy the game down the road after a price drop or two.
Nice to know that it's not canon. I can't imagine running and gunning Pyramid Head with a machine gun...
This version of SH is really more like Diablo than anything that i've seen in the series to date. The SYSTEM is allright, it just lacks the slow, creepy suspense feeling that the series originally had. Rather, theres a ton of allusion to being within your characters own psyche, and the monsters you face represent thoughts or reactions. By destroying monsters of a certain Karmic alignment (relax you get a skill to switch monster alignments almost at will) you can alter both your characters alignment as well as the past (and so in a way the future). What you do, and what happens as a result determines what endings you will get.
The downside is that it's really little more than a random dungeon generator based off of the silent hill mythology. Lots of familiar monsters and that's where it ends. There is no grand image of the city covered in fog, or visiting any of the hallowed locations, just a series of mazes and monsters based off of what we've seen in the past. No creeping down darkened school/hospital hallways with your heart in your throat, no sprinting down foggy city streets heels ahead of a pack of monster dogs, just running from room to room, killin' monsters and nabbing loot and keys.
(Side argument, Survival Horror games should NEVER be FPS. The perspective negates most of the actuall scare factor since you can readily be looking in the wrong direction, and the pace that such a system creates makes it into an action flick style, as opposed to the fearfull creeping brought about from the third person. It's been tried before and all you get is COD with monsters instead of soldiers. Sorry TeXaS, I know FPS fans want most games to be in that perspective but it often just doesn't work for many games.)
Honestly I can't call it a BAD game, rather... it shouldn't be Silent Hill. While I get using it as a SALE point, frankly I feel that doing so denegrates the series itself (not that 4 and 5 didn't ALREADY do that but...). To a certain audience this is a great take on an old feel. But to fans of the series this is best described by the John Cleese's famous Monty Python line: "And now for something completely different"
Depends. Some yes, some no.
Those who liked diablo and simaler would enjoy this game a fair deal, but those looking for a Silent Hill experience would be grossly dissapointed.
MY opinion is that, once I got over the absence of what makes the SH series great, this is a pretty good game.
I pretty much agree with this. It's a strange direction for a SH game, but it's not a bad game on its own. Not a great game either. My main problem with it is that it's very repetitive at times (I hate having to open doors between all the small rooms/hallways). Sometimes it is too challenging, but it lets you select the level you want at least so you can easily grind a bit if you need to. I'm having fun with it but I don't know that I'll go for the platinum trophy (which I've tried with all the other SH games, to complete them).