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Mar 24 2011
By: bayport Treasure Hunter 5743 posts
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**Extensive Guide for SOCOM Confrontation** (12/25/09)

83 replies 1689 views Edited Mar 24, 2011

 

 

Here is a Guide to SOCOM U.S. Navy Seals Confrontation

 

I have plenty of friends that have the game just never invested any amount of time into it because of it's steep learning curve...

 

This Guide is to help Newbies get used to the basics of SOCOM play...

 

 

KNOW YOUR MAPS

 

This honestly is what makes elite SOCOM players shine above the rest in the crowd...There is nothing better than having the advantage of knowing where every piece of scenery is to find cover when needed or to blow up an object to kill an enemy

 

Here is a list of the Maps and the Common "Choke Points" or other important areas for each map

 

I am only going to do a list of the small maps for now i may add large later

 

 

----CROSSROADS----

 1) Fish Market and Fish Market Roof

 2) Garage (Bomb plant area next to Mercenary Spawn)

 3) Red Room

 4) Embassy

 5) Bridges (Fish market Bridge and Red Room Bridge)

 6) Bonus Rooms (The rooms across from the bridges)

 7) Half Wall (next to commando spawn)

 8) Courtyard (the center of the map)

 9) Carpet Room (room above fish market,) AKA bell tower switch room

 10) Bell Tower

 11) Base of Bell Tower (Area near the bell tower entrance)

 12) Red room ally way

 13) Keyway (the blue awning in the red room ally)

 

Commandos Plant bomb at: Garage

Mercenaries Plant Bomb at: Embassy

 

----> Crossroads Labeled Map  Thanks Wozza!

 

 

----FROSTFIRE----

 

 1) Silos (AKA Tower 7 & Tower 8)

 2) Tunnels

 3) Box Room

 4) Computer Room

 5) Satchel Area (left of commando spawn and right of mercenary)

 6) Crane

 7) Red Light Area (In Tunnels...has a red light in it lol you go up a ramp to see it)

 

Commandos Plant bomb at: Mercenary Spawn

Mercenaries Plant Bomb at: Commando Spawn

 

 

 

----DESERT GLORY----

1) Commando Sniper Building (right of commando spawn) AKA Delta

2) Middle Building

3) Hostage Building (the building to the right of mercenary spawn...hostages spawn there)

4) Garage (Immediate left of merc spawn..has cars in it)

5) Cafe (Go short distance straight out of Commando spawn and take immediate left)

6) Ruins (in front of Commando Sniper Building)

7) Tunnel (Hostage Building Tunnel)

8) Half Wall

9) Board walk

10) Jail (or hostage room)

11) Half Building (left of commando spawn right next to the middle building)

12) Alley Way

 

Commandos Plant bomb at: On top of Merc Spawn Building

Mercenaries Plant Bomb at: Seal Spawn

 

 

----KASBAH----

1) Center (Satchel Area)

2) Stairways

3) Towers (the areas you climb up metal ladders to get to)

4) Tunnels

5) Bomb Plant areas (The places that look like giant squares with 4 towers on them) AKA the spawns

6) Broken Bridges

 

Commandos Plant bomb at: On top of Merc Spawn (look at 5)

Mercenaries Plant Bomb at: On top of Seal Spawn  (look at 5)

 

^^^ These areas require climbing to be reached

 

 

----URBAN WASTELAND----

1) Center building (the huge building in the map AKA Hotel)

2) Garage

3) Sniper Boxes (Boxes setup by the Stadium)

4) Coke Room

5) Flat roof (AKA balcony)

6) Junk yard

7) Bridge

8) Broken Yellow Building (back of commando spawn)

9) Stadium

 

Commandos Plant bomb at: Behind bus in Merc Spawn

Mercenaries Plant Bomb at: Underneath yellow building next to garage

 

 

----QUARANTINE----

1) Top Center

2) Bottom Center

3) Catwalks (sattelites)

4) Cubby Holes (the little indents in the walls next to the catwalks )

5) Hallways (next to each spawn)

6) and ofcourse THE WATERS

7) Water Drainer (very top center)

 

Commandos Plant bomb at: Outside very near to Merc Spawn

Mercenaries Plant Bomb at: Outside very near to Seal spawn

 

 

----FALLEN----

1) Temple

2) Mines

3) Sniper Island (Across water from Merc Spawn)

4) Sniper Mountain

5) Sniper Hill (on top of 1 mine entrance)

6) Broken Bridges (each side of map)

7) Suspended Bridges (each side of map)

8) Tunnels

9) Deck (Seal Spawn)

10) Ruins (Merc spawn on elimination)

11) Water Fall

12) Dam

13) Drop Holes

 

Commandos Plant bomb at: Ruins next to Sniper Mountain

Mercenaries Plant Bomb at: The Dock

 

 

 

CHANGE YOUR SETTINGS

 

Many new players do not know the advantages of altering your game/controller settings

 

Tips:

 

1) Go to Game Options and change your camera setting to "Classic"... this allows you to see much more area around you and makes camping (when need be) much more efficient

 

2) Go to Wirelss Controller Settings and Change your settings for your Look Speed, Acceleration, Dead Zone

       - "Look Speed"... Move bar all the way to the RIGHT (max)

       - "Acceleration"... Move bar all the way to the RIGHT (max)

       - "Dead Zone"... Move bar all the way to the LEFT  (none)

 

 

 

USE ARMOR/WEAPONS THAT WORK FOR YOU

 

1) Everyone has their own play style..so use the weapons/attachments/armor that you find to best fit you (personally i like light armor torso and heavy armor legs)... Many people prefer light armor due to the speed advantage

 

2) To get used to aiming i recommend using a SUB MACHINE GUN... the cross hairs on these guns have a small circle radius..hence making focusing on your target easier... As you get more used to the aiming in the game swich to guns that match your playing style

 

3) While i said before to use what works for you i recommend NOT using a lasersight, it gives away your posistion..and stealth is key in this game

 

 

List of Commonly Used Weapons (Non-Specialization)

 

Seals

- 417

- AK-74

- AK-107 (Cold Front Weapon)

- M4A1

- M14

- HK36

- HK7

 

Mercenaries

- AK-47

- 552

- F90

- USAS 12

- M82A1A

- VAL (Cold Front Weapon)

 

 

 

MISC. TIPS FOR DURING GAMEPLAY

 

 

1) COMMUNICATE**** very very important....without good communication your team is bound to fail, Use the areas that i listed above for calling out enemies so your team can help you

 

2) FOCUS ON OBJECTIVE & KNOW WHAT YOU ARE PLAYING: far too often i see people simply camping back..not helping out the rest of their team..the objectives are what make you win the game...not sitting back hiding from the enemy

 

3) STICK TOGETHER: being singled out is almost a guranteed recipe for disaster

 

4) Watch for a HOT GUN: a "hot gun" or a "Guns Up" in SOCOM means that as your character is walking around he will suddenly bring is gun up to his face as though he is aiming into it. This means that an enemy is VERY close to you and that you should watch out... (This is a GREAT way to find campers) Make sure you call out your hot gun location for your team.

 

5) Do the Shuffle!

- A common tactic used in this game is called the "SOCOM shuffle" this is simply shuffling back and fourth when in a gun fight in order to keep your enemy from getting a clear shot on you (which is why we lowered your Dead Zone earlier)

 

6) Don't Waste Ammo!

- Your ammo in this game is limited and your clips do not fully replenish with a reload like on games such as COD or RSV2, once you come back to your clip that you used earlier you are stuck with the amount of bullets you had in it when you reloaded previously, This tip also means to shoot your gun accurately do not just "pray and spray"... try shooting your gun in bursts...this is more accurate and often more efficient than holding down the trigger, especially from a long distance

 

7) Watch for votes

- Voting in SOCOM is often used to help dead players communicate to alive players. A vote means that there is an enemy either behind or near your team mate or yourself. If you have a vote called on you look behind you, and return the favor to your team mates...Be careful not to vote them out however.

 

8) Demolition Tips

 

How to Win (Seals): Plant the bomb, Difuse a Planted bomb, Kill all enemies

How to Win (Mercs): Plant the bomb, Difuse a Planted bomb, Kill all enemies

 

- Be smart about planting (make sure the area is clear!)

- Tell your team that you are planting if you are

- Make sure there is someone watching your plant site for your team..(sneaky plants stink :smileysad: )

 

9) Extraction Tips

 

How to Win (Seals): Extract Hostages, Kill all enemies

How to Win (Mercs): Kill All Enemies, Allow round time to reach 0:00

 

Merc Tips

- DO NOT allow the Seals to extract the hostages if you are on Mercenaries, that is the only way they can win unless they kill your entire team...if the time runs out you win

- Use the Hostages as cover...When playing EXTRACTION (not Escort) neither team wants to kill the hostages so if you the hostages in front of you and the enemy is shooting at you they may kill the hostages on accident...if the enemy kills the hostages thats good for your team :smileyvery-happy:...make sure you don't kill them though lol

- Get the hostages quickly at the beginning of the round and hide them in a closed area

- Do not force anything...remember the Commandos need to either extract or kill your team to win, if you can stay alive without them extracting then you win 

 

Seal Tips

- Make sure there is at least 30 seconds on the game clock when trying to extract hostages when on seals side...if game time runs out before extraction time the mercenaries win

- Use the Hostages as cover...When playing EXTRACTION (not Escort) neither team wants to kill the hostages so if you the hostages in front of you and the enemy is shooting at you they may kill the hostages on accident...if the enemy kills the hostages thats good for your team :smileyvery-happy:...make sure you don't kill them though lo

 

10) Elimination Tips

 

How to Win (Seals): Kill all enemies

How to Win (Mercs): Kill all enemies

 

- Stay alive ... you only need one person on your team alive to have the match draw out if you are not in posistion to win, draws play a very strategic part in this game mode

 

11) Escort Tips

 

How to Win (Seals): Extract the VIPs, kill all enemies

How to Win (Mercs): Kill the VIPs, kill all enemies

 

Seal Tips

- BE VERY CAREFUL with the VIPs...it doesn't take much for these guys to die and well a death of  VIP is how the Mercs Win. Make sure you have several people guarding/escorting them at all times

- When extracting a timer will go off..as soon as this starts remove the hostages from the extraction area and out of harms way IMMEDIATELY...the VIP's will run back to the extraction by themselves when needed to (about 5 seconds left on timer)

 

Merc Tips

- Kill The VIPS... that is top priority

- Watch the Extraction areas

- Do not force anything...remember the Commandos need to either extract or kill your team to win, if you can stay alive without them extracting then you win 

 

12) Supression Tips

 

How to Win (Seals): Kill all enemies, or have more kills than the opposing team

How to Win (Mercs): Kill all enemies, or have more kills than the opposing team

 

- Very similar to a "Team Deathmatch"

- Travel in Groups 

- Be careful with your life, do not go out in the open and risk being shot, remember the team with the most kills wins

 

13) Control Tips

 

How to Win (Seals): Kill all enemies, capture all control points, have more control points than enemy at 0:00

How to Win (Mercs): Kill all enemies, capture all control points, have more control points than enemy at 0:00

 

- Focus on capturing the points they are top priority

- Do not attempt to grab a point alone unless you are FOR SURE the area is clear (watch for snipers)

 

14) Arms Run Tips

 

How to Win (Seals): Destroy two or the three missiles, or Kill all enemies

How to Win (Mercs): Launch two of the three missiles, or Kill all enemies

 

- This tends to be a very fast paced game. Each team must charge the sattelites in hopes of gaining control.

- If You are a MERC and your team camps back. You are going to lose. Simply because the Commandos can destroy the sattelites.

- As a SEAL try to destroy the missles ASAP. If the MERCS activate a missile, several steps have to be taken in order to pause the countdown, disable the countdown and then try to destroy the missile.

-As a MERC try to activate the missiles as quickly as you can. It is MUCH harder for commandos to destroy your missiles after they are activated

 

15) TIE BREAKERS

 

 

 They changed it.... Now all ties are decided by the number of Kills by each team

 

 

16) Clans

- Each clan belongs to its own "Faction" There are seveal Factions which include the U.S., French, British, German, Spanish, Dutch (Netherlands), Italian and Russian

- Each Faction get their own specific weapon for the seals side (depending on your faction one of these guns will be available to you

     * U.S.: SFCR-LW (Assault Rifle)

     * French: FAMAS G2 (Assault Rifle)

     * British: IW 80-A2 (Assault Rifle)

     * German: GMP (Sub Machine Gun)

     * Spanish: AMELI (Machine Gun)

     * Netherlands: 417 (Assault Rifle)

     * Italy: SPAS 15 (Shotgun)

     * Russia: AG-94 (Assault Rifle)

 

- Each Faction also has their own custom armor skin...just for looks doesn't affect armor strength

- If you are in a clan you have a clan rank. This rank goes up as you play and win games. Be careful however, leaving a game early harms your "Clan Rank" hence making it hard to raise it.

- To be able to recruit people to your clan you need to either be the Leader or an Officer

- Leaving or disbanding a clan resets your Clan Rank

 

17) Weapon Specializations/Progression

 

Weapon Specializations/Progression is a new feature that Slant Six added to SOCOM Confrontation with the Cold Front DLC. This feature makes it so that players can choose a Primary and Secondary "specialization" which basically allows the player to pick two types of weapons (EX. Assault Rifle and Pistols) and increase their "abilities" with those gun types. 

 

By picking these "specializations" players gain the ability to unlock certain items for their weapons that they chose to specialize in. When a person picks a weapon type for their Primary specialization that player can earn an extra attachment (EX. Custom Front Grip) for that gun type, as well as earn an extra unlockable gun for that class. And when someone picks a "Secondary Specialization" they can also unlock an attachment for that type of gun but they can not unlock the extra weapon, since it is only their "Secondary" specialization.

 

Here is an Example. Let's say someone picks an Assault Rifle for their primary. By doing this they can unlock an attachment which is the "Custom Front Grip". Also that player can unlock the Assault rifle called the "Alice". Also lets say the person chose their Pistol as their secondary specialization. By doing this the player can unlock a "Blue Laser" for their pistols. But they can NOT unlock the special pistol (The Gladys) because they only have it as their secondary.

 

The attachments that are unlocked are more powerful than the other attachments that are similar to them and the guns that are unlocked are stronger/modified versions of other guns in the game

 

Here is a list of the Attachments and Special Weapons that can be unlocked for each type of gun.

 

*Assault Rifles

  - Attachment: Custom Front Grip

  - Weapon: Alice (modified HK36)

*Sniper Rifles

  - Attachment: Custom Bipod

  - Weapon: Tilly (modified SR-25)

*Sub Machine Guns

  - Attachment: Custom Silencer

  - Weapon: Motoko (modified F90)

*Machine Guns

  - Attachment: Custom Scope

  - Weapon: Gloria (modified MK. 48)

*Shotguns

  - Attachment: Custom Front Grip

  - Weapon: Vera (modified USAS 12) 

*Pistols

  - Attachment: Blue Laser

  - Weapon: Gladys (modified DE.50)

 

After being completely progressed you earn "Stars" both silver and gold. These stars are requirements for trophies, they also give your character bonuses in categories such as Damage, Range, Accuracy. The difference is often too small to be noticed however

 

18) Freezing ---Very important

 

- Okay now this is not a gameplay tip...more of a PS3 tip, but it has a very strong connection to SOCOM Confrontation. This game often freezes for people during gameplay (some people more than others). It is very similar to your computer freezing and you having to shut it down. Most people when they freeze either hit the power switch on their ps3 or put their finger on the power area for about 10 seconds until your ps3 shuts down. Instead of turning off your ps3 with a hard shut downjust simply eject your SOCOM disc by pushing the eject button. By doing this your ps3 will unfreeze and your ps3 will restart with no hassle. By doing this you preserve your ps3 from being damaged (especially the power supply) and it is also faster this way :smileytongue:

 

 

 

 

AND MOST OF ALL...

 

 

BE RESPECTFUL TO FELLOW GAMERS

 

 

 

 

 

 

 

I Hope this guide helps everyone and please give me suggestions to add Thanks :smileyhappy:

 

I will add Large Map Choke points at a later date

 

Your comments are greatly appreciated :smileyhappy:

 

 

 

 

EDIT: Clan

EDIT: Labeled Map of Crossroads ... Thanks Wozza!!!

EDIT: The new tie breaker logic

EDIT: Changed Demoltion Plant Tips

EDIT: Updated "Know Your Maps" Section

 

 

Thanks jamesy for the maps below

 

 

 

Crossroads Large

 

Crossroads Small

 

Desert Glory

 

Frostfire

 

Frostfire Upper

 

Entrapment

 

 

 Uprising

 

 

Vigilence

 

 

Nightstalker

 

 

 

Blizzard

 

THANKS ALOT to IrishJake for the CF maps!!!!

 

 

 

 
SOON TO COME!!
Added map locations for: Blizzard, Night Stalker, Entrapment, Vigilence, Uprising
Message Edited by bayport on 12-25-2009 08:50 AM
Message Edited by bayport on 12-25-2009 08:57 AM
Message Edited by bayport on 01-02-2010 08:44 AM
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Wastelander
Registered: 11/08/2009
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Re: Guide to Getting Started on SOCOM Confrontation

Jul 7, 2009
Thank's for the post dude even helped me out alittle so im sure it will help new player's!!Kudos to you for your effort!!

Message Edited by Oo_JaRaAd_oO on 07-06-2009 08:26 PM
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Treasure Hunter
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Re: Guide to Getting Started on SOCOM Confrontation

Jul 7, 2009
Thanks :smileyvery-happy:
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PlayStation MVP
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Re: **Extensive Guide to Getting Started on SOCOM Confrontation**

Jul 7, 2009

CPL Cudo admires your guide.

 

 

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Fender Bender
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Re: **Extensive Guide to Getting Started on SOCOM Confrontation**

Jul 7, 2009

Dr_McNoob wrote:

CPL Cudo admires your guide.

 

 


you and your furry animals, LMAO.

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PlayStation MVP
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Re: **Extensive Guide to Getting Started on SOCOM Confrontation**

Jul 7, 2009

bradley09 wrote:

you and your furry animals, LMAO.


General Giraffe does not enjoy being called furry

 

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Treasure Hunter
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Re: **Extensive Guide to Getting Started on SOCOM Confrontation**

Jul 7, 2009

Dr_McNoob wrote:

bradley09 wrote:

you and your furry animals, LMAO.


General Giraffe does not enjoy being called furry

 


It certainly doesn't look like it O_o

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Gaming Beast
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Re: **Extensive Guide to Getting Started on SOCOM Confrontation**

Jul 7, 2009
i stopped reading after realizing u named half of the map points with things ive never heard anyone use. commando sniper building.... u mean delta??? if hes sniping somewhere else then that becomes a commando sniper building. end of story.
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First Son
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Re: **Extensive Guide to Getting Started on SOCOM Confrontation**

Jul 7, 2009
Good post, I do dissagree with one thing.  Starting off I wouldnt reccomend setting the look speed all the way to the right.  I think this is a setting you shoudl gradually move farther right once you get aiming down at the speed you are currently at.
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Lombax Warrior
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Re: **Extensive Guide to Getting Started on SOCOM Confrontation**

Jul 7, 2009

Couple of key points I wanted to add:

 

Crossroads:

"L" shaped alleyway behind red room is commonly called "keyway"

Fish Market

Fish Market Roof / awning

Belltower switch room (blow bridge by belltower & belltower bonus room)

Base of the belltower (the whole elevated area at the base of the belltower)

Red Room Switch Room (Blow bridge by red room & redroom bonus room)

Red Room Balcony - The balcony overlooking the courtyard / gazebo area

Market Place = Courtyard! (Much more common name) The satchel spawns in the gazebo.

 

I'm sure I could think of a few more for every map but i'll save that for another day!

 

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