- You know that in these days ps3 has been hacked and now it has become totally "open". We know that whatever firmware update is completely useless and only an hardware change can fix the bugs. So the question is, are you going to implement some valid protection that can effectively block cheaters(for cheaters i don't mean simply glichers or laggers, i mean people that become invisible or have infinite bullets for example) or the only soluction is wait for Sony introduces any sort of defense?
- We know that surely in single player we can't change weapons with ones of dead players , but we will be able to do it in multiplayer?
-There will be lakes or water hollows in which we will be able to swim and hide in multiplayer?
-There will be at least 1 or 2 vehicles that we can use during a multiplayer stage?
Another discussion topic for ya'll. The thread is about maintaing teamwork as an integral part of Socom. Single player has a stronger emphasis on action, was multiplayer developed with an emphasis on team work with the ideas from the linked thread or like single player more about action and firefights?
In multiplayer, does your character sound off when killing an opposing player (for example: got him, he's down, man down) without requiring a teamate to be close by in order for the character to voice out a kill?
L1 Iron Sights increased aim.
No grenade arc.
32 player games.
how is it that Zipper feels comfortable telling fans that is remains a classic? Is it simply the third person camera that you feel makes SOCOM, SOCOM? If fans were so disappointed from Confrontation which didn't have most of that list, what makes Zipper so confident that this will appeal to the classic fans?
I really don't know what to ask because as you can tell there are 100's of Questions that should have been answered a long time ago. I do have a Statement. We are really worried about the outcome of this Game, due to lack of info. So Please DON'T DISAPPOINT US!
ps. Hope you make this week a strong comeback for your Socom Fans!
In old Socoms it was renouned for players leaving a game when there on the loosing side. In socom 4 is this going to be address with a reasonable type of punishment?