-will i beable to take a piss on someones face after i kill them?
-can my dude eat a klondike while i camp?
-when i play on major holidays; will i be able to decorate the corner i choose to camp in?
-if i fart in real life, will my character be able to replicate that moment?
-can i have a guard dog?
-lets say im getting whooped and i need help from the heavens. can i call in a "god strike"?
-im sure my chacters back will get very sore from the HUGE backback i plan on carrying around so i can eat everyone's bullets....can i hire a massuse in between rounds to massage my back?
-i hope that my character can take a shower after battle...i want him clean before i deploy for next round
-will my character ever get hungry? can we hear stomach growls? if not, that is very unrealistic
-if there is a dessert map, will i be able to dig tunnels into the sides of them kind of like the Al Qadea?
Popular gaming trends at the moment are fast pace FPS. Do you think following the FPS genre trends will increase the number of consumers? I personally, get tired of the same type of game over and over again. UCRR lets the community create their own type of gameplay. For instance, I love playing Snipe only, no crossing on a nice balance map and piston only game when I get tire of playing a normal game. I expect Socom 4 to stay true to its roots instead of adding health regeneration, or insane kill streaks.
This week's set of questions or comments has to be fast because we're recording it on Tuesday due to the events we're holding this week. That said, it's going to be a good one.
Why? Because we're going to have SOCOM 4 Multiplayer Lead Designer, Kevin Schmitt on the show. The topic? The importance of multiplayer in video games!
Ask Kevin anything you want, you may just be surprised what you can get out of him.
There is also the possibility that a producer from Sony Computer Entertainment may join us as well -- depending on his schedule, so it wouldn't hurt to ask broader, publisher-oriented stuff as well (keep in mind, though, this is a producer, so your Sony-oriented questions should stay in the realm of developing games, not other stuff like public relations, marketing, and the such -- not his role).
Anyhow -- ask away!
I dont think mp is a necessity in every video game, i actually feel its a burden of video game franchises such as socom becuase.. I know they're going to be spending more time trying to keep it honest playing than actually making it fun for all gamers regardless of skill.. Online only games might sell well but they dont gather enough fan base to last a year.. I have seen online only game have the lowest numbers of gamers its laughable.
My honest thought is every game dont need mp. If every game has it whats the point of buying it when another games does it better.? Just becuase the mp numbers are bad dont mean it a(the game) failure all over..
I have question for Mr K.Schmitt.. How is socom 4 relevent in todays gaming market,In what way is it original and what does it bring to enhance the gaming of it mP under the socom franchise .." not talking about 3d either".
Another question for Mr K.S .. Is... How do you feel about socom4 and do feel this is your best work or your best effort? DO you feel the this game is the best game on the market in the shooter franchise Mp wise?
I have question for the sony guy.. I heard rumors of cod going exclusive to the xbox console.. I dont know how true it is ( im not looking for comment on that rumor topic).. Does this mean sony will push/hold there fps and socom franchise games to a higher standard.? Also as far as production of franchise's go .. Do you think socom franchise is worth the effort given it strong track record to start but poor track record as of late and all the unfair play throughout it 8 yrs cycle. Also would it be considered to have zipper make a socom game for the fan by the fans. Which is the biggest point to moot at as of late..
vp-psn legioniaree group.
Seek wisdom, not knowledge. Knowledge is of the past, Wisdom is of the future
How many maps are on Socom 4?
Were they any new maps inspired by older maps?
When will we see a list of the weapons and/or maps?
Is there UCRR?
Is MP still round based or respawn? If rounds, how many?
Is there a lobby system?
Are the maps 1 game mode or can you play any mode on any map?
When we will see multiplayer gameplay or a multiplayer trailer?
Is there character customization?
Push to Talk?
Some of these might be answered, its hard to keep up with everything on the forum. Thanks
So, what features in the Socom 4 lobby system that were added to meet expectations of todays consumers and what features (**cough** UCRR**cough**) were kept and/or improved on to satisfy existing fans?
Also, please be as specific as possible.
Playstation 3 Themes and overhead maps at my clan web site.
Will ranked respawn be included?
Can you briefly describe how the clan system will work?
Are mics Push to Talk, Open Mics, or Toggled? Is there proximity chat?