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Uncharted Territory
zpr_Roper
Posts: 1,796
Registered: ‎04-12-2010

Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

We'll be joined this week once again by Mr. Scott Rudi. It'll likely be a MAG-centric show, but send us whatever SOCOM 4 questions you can and we'll see what we can talk about. =)

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Chris Roper
Community Manager, Zipper Interactive
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Uncharted Territory
kevin-Ate-9
Posts: 1,451
Registered: ‎12-06-2009

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

can you pick up grenades off dead bodies in socom 4 single player. if you can answer this question for multiplayer too that would be great .:smileyhappy:

 

 

 

 

"All murders are punished, unless they move in large numbers to the sound of drums" Voltaire?



With sufficient thrust, pigs fly just fine.
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Uncharted Territory
mchaza
Posts: 1,998
Registered: ‎06-12-2010

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

1. For the Move controller, have you fought of making the colour of the ball change depending on your health. for example green for full, red for low. maybe something for S4 or MAG?

 

2. also another thing for MAG/S4 is: you should ask Sony to produce an gun holder like the Wii Zapper that can hold the move controller and the analog stick since its hard to really point at the screen with the current configuration 

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Wastelander
xfactor0693
Posts: 732
Registered: ‎08-25-2009

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

Currently you guys have the controls so that L1 is to zoom-in. Would it be possible to make it so there is an option to toggle zoom instead of having it only zoom when you hold L1 down? As in you tap L1 and it stays zoomed in until you press L1 again. By zoom I mean OTS/Scoped view

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Uncharted Territory
WolverinesDelta
Posts: 1,767
Registered: ‎07-25-2009

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi


zpr_Roper wrote:

We'll be joined this week once again by Mr. Scott Rudi. It'll likely be a MAG-centric show, but send us whatever SOCOM 4 questions you can and we'll see what we can talk about. =)


Will we have a great selection of country accented or language oriented tauns for mp in socom 4? For example, will german special forces taunt in german, and will Australian special forces have australian accents?

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Cannon Fodder
haddad92
Posts: 21
Registered: ‎11-07-2010

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

Roughly how many guns will be in the game.

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Wastelander
DEVIL_DOG66
Posts: 903
Registered: ‎09-24-2008

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

I have two questions 1 for Socom and 1 for MAG.  Since I am already here I will ask them both now.

 

1.  Being Lead Designer can you discuss what challenges have you run into with Socom 4 in terms of core gameplay design and how did you overcome those challenges?  Sorry if you are no longer working on this title. 

 

2.   In regards to MAG is this title easier or more difficult to work on in terms of design that Socom and why?

 

Thanks!

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Uncharted Territory
Tyberious213
Posts: 1,529
Registered: ‎12-01-2009

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

In your opinions, what game does Socom 4 most resemble? ////// What are Socom 4's most redeeming qualities (SP or MP, big or small) that set it apart from other recent shooters? ////// What are the names of the new game modes, what game modes will be returning, what are the objectives of these new modes? ////// Any info you can give will be greatly appreciated (by me at least). If you aren't giving info because the features in question may not make it in, I'm sure the community would at least appreciate a mention of them and a disclaimer letting us know they are not set in stone (UCRRs, new modes, etc.)
(F)oCuS See you on the Battlefield 3 :smileywink:
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Treasure Hunter HTK
Treasure Hunter
HTK
Posts: 5,140
Registered: ‎12-21-2004

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

How many hours will the single player experience be?
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Origami Killer
Dirty_Walter
Posts: 9,181
Registered: ‎07-16-2005

Re: Zipline Podcast, Episode 24 Q&A Thread - Scott Rudi

Will there be character customization in S4's multiplayer or will we be restricted to only using preset character skins?

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