
09-13-2010 05:39 PM
This week we'll be joined once again by Creative Director Ed Byrne. Fire away!
09-13-2010 06:09 PM
ED, why did you flip me off you jerk!?
jk jk. ![]()
what equipment (claymores, flashbangs, etc.) will we see in S4?
will the knife work like in Scon (2 in front, or 1 in back for kill)?
what are the MP game modes we will be seeing? any returns?
will you be answering any of our questions or will this be a mag episode?
09-13-2010 06:13 PM
Is Socom 4's SP gameplay only set in Southeast Asia or is there a chance the story line will take us to other locations?
09-13-2010 06:14 PM
1) Can we expect to have ant type of character customization in MP or will we need to choose from set character skins?
2) Also, How will the scopes work exactly. I know that we will need to press L1 to go into OTS, then R3 to initiate scopes, but on a scope with more than one level (high scope), will we need to click R3 to cycle forward to get back out to the lowest level or will there be a way to revert back and fourth?
09-13-2010 06:23 PM
So far you have done everything for us from assigning the teams loadouts in single player to consolidating ammunition to taking away character customization in multiplayer, is there anything else that you intend to relieve the "burden" of doing for us?
09-13-2010 06:40 PM
Since there is a classic view in MP instead of the OTS view, is there any chance that the OTS zoom will be replaced by a FPV zoom?
09-13-2010 07:32 PM
09-13-2010 07:34 PM
09-13-2010 08:08 PM
will there be different versions of the ps move? for example will there be a controller that looks like a gun? if so will it have motion controls? that would be awesome.
09-13-2010 08:28 PM
Will there be a system inplace to prevent lagswitching and random internet lag spikes from ruining online play? As in, when somebody lagswitches, there is something that will stop them inplace from being able to continue killing people.
Will the hit detection be client side(done on your console) or server side(as in you shoot them and it has to go to the server before it registers as a hit)?