PlayStation® Community Events Calendar
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Uncharted Territory
zpr_Roper
Posts: 1,796
Registered: ‎04-12-2010

Zipline, Episode 21 Q&A Thread - Ed Byrne

This week we'll be joined once again by Creative Director Ed Byrne. Fire away!

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Chris Roper
Community Manager, Zipper Interactive
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Uncharted Territory
Tyberious213
Posts: 1,529
Registered: ‎12-01-2009

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

ED, why did you flip me off you jerk!?

jk jk. :robotvery-happy:

 

what equipment (claymores, flashbangs, etc.) will we see in S4?

 

will the knife work like in Scon (2 in front, or 1 in back for kill)?

 

what are the MP game modes we will be seeing? any returns?

 

will you be answering any of our questions or will this be a mag episode?

(F)oCuS See you on the Battlefield 3 :smileywink:
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Wastelander
DEVIL_DOG66
Posts: 903
Registered: ‎09-24-2008

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

Is Socom 4's SP gameplay only set in Southeast Asia or is there a chance the story line will take us to other locations? 

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Origami Killer
Dirty_Walter
Posts: 9,181
Registered: ‎07-16-2005

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

1) Can we expect to have ant type of character customization in MP or will we need to choose from set character skins?

 

2) Also, How will the scopes work exactly. I know that we will need to press L1 to go into OTS, then R3 to initiate scopes, but on a scope with more than one level (high scope), will we need to click R3 to cycle forward to get back out to the lowest level or will there be a way to revert back and fourth?

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Keyblade Wielder
b_4721
Posts: 10,104
Registered: ‎07-29-2005

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

So far you have done everything for us from assigning the teams loadouts in single player to consolidating ammunition to taking away character customization in multiplayer, is there anything else that you intend to relieve the "burden" of doing for us?

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Wastelander
qp_NaMeLeSS_qp
Posts: 826
Registered: ‎12-09-2010

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

Since there is a classic view in MP instead of the OTS view, is there any chance that the OTS zoom will be replaced by a FPV zoom?

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Cannon Fodder
HK5-KILLA_GIZMO
Posts: 12
Registered: ‎04-22-2009

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

What type of weapons can we expect to see?
And
Will there be a spawn limit to Enemy A.I in Single player Campaign or will the enemy continue to spawn until you reach a certain Checkpoint?
http://s896.photobucket.com/albums/ac169/MP5-KILLA_GIZMO/Signatures/?action=view&current=2exllaqjpg.png
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Fender Bender
Partnur
Posts: 4,460
Registered: ‎03-24-2003

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

Hey Chris, Jeremy and Ed, what's new? :smileyhappy:
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Uncharted Territory
kevin-Ate-9
Posts: 1,451
Registered: ‎12-06-2009

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

will there be different versions of the ps move? for example will there be a controller that looks like a gun? if so will it have motion controls? that would be awesome.



With sufficient thrust, pigs fly just fine.
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Origami Killer
MauleR_51-50
Posts: 7,640
Registered: ‎06-16-2005

Re: Zipline, Episode 21 Q&A Thread - Ed Byrne

Will there be a system inplace to prevent lagswitching and random internet lag spikes from ruining online play? As in, when somebody lagswitches, there is something that will stop them inplace from being able to continue killing people.

 

Will the hit detection be client side(done on your console) or server side(as in you shoot them and it has to go to the server before it registers as a hit)?

 

 


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