
09-19-2012 05:28 AM
Here is a link to batch #3
http://www.sofstudios.com/community/forums/thread.
lots of questions answered such as.
Q: Is this game going to be following the COD trend, or no?
Q: Why do you think SOCOM I/II and were such a huge success and all games after SOCOM II a huge letdown?
Q: Were you surprised that Zipper closed down?
09-19-2012 06:57 AM
Xx_ICE-PICK_xX wrote:Here is a link to batch #3
http://www.sofstudios.com/community/forums/thread.
php?id=109#post-2
lots of questions answered such as.
Q: Is this game going to be following the COD trend, or no?
Q: Why do you think SOCOM I/II and were such a huge success and all games after SOCOM II a huge letdown?
Q: Were you surprised that Zipper closed down?
Can't wait to see what he does with this studio.
09-19-2012 07:09 AM
Man, I hope this guy gets one more crack at the Socom franchise one day. I'll definitely be paying attention to this studio's games. He sounds like he gets it.
09-19-2012 10:26 AM
I liked this part :
DS: "Regarding copying other franchises, I have two responses. First, use what works. For example, when I was designing SOCOM I looked at Rainbow Six which had AI teammates. Okay, that game functioned as a proof of concept in that way, i.e. yes, you could support AI teammates so embrace that. On the other hand, I could never throw a grenade in that game worth a darn, so I knew I wanted precision grenade control and I wanted it to leverage the analog nature of the PS2 controller. So I created the precision grenade throw. Secondly, and speaking from a high level perspective, copying the work of others is choking the industry in a deluge of derivative, predictable games. Just stop it. If you can’t think for yourself, you can’t call yourself creative."