
03-19-2012 04:11 PM
GrayGargoyle wrote:
This one's not a bad one either, Papa. The battle system does take some getting used to, and it could use some work... but all together, I'm glad to say the game doesn't come across as a disappointment. I'm looking forward to see where the story goes from here, after about eight hours into the game.
Speaking of developments, the item creation process is very easy. I'm not sure how the earlier games handled it, but here you basically select one item from the menu and then another for an automated infusion. It's not overly complicated, and once you learn how to make gems, it becomes the kind of setup you can find yourself happy with.
I was also thinking of possibly picking up the recent Tales of Abyss update when finished with Graces. That of course would depend on the timing and whether or not there's a more relevant gaming matter to attend to (based on what other releases are of interest at the time).
The battle system in the 3 I've played were basically the same. You have no real control over your party members which is a bit of a downer. More of a mindless button masher. The way the "artes" are unlocked is/was tacky to me. Use "a" ability "x" times was dworky to me. Linking 4 abilities to the directional didn't improve anything to me. It was just a rather blah system. Combat felt like a chore and killed the story potential.
In Vesperia you could "cook". But to unlock new ones you had to cook a recipe "x" times but you also had to use the right character to cook the recipe that many times. What little hp/mp or bonus stat boosts those recipes offered were nearly worthless.
After trying 3 different games and not being able to get more than halfway through any game (I couldn't stomach more than 9 hours with Abyss it was so bad to me) kind of prevents me from having any interest in any more of the franchise's games. I hope the game proves to be good for you. I just can't get into it myself as bad as my experience was with the other titles.
No offense bro.
03-19-2012 08:39 PM
PapaWarlock wrote:
The battle system in the 3 I've played were basically the same. You have no real control over your party members which is a bit of a downer. More of a mindless button masher. The way the "artes" are unlocked is/was tacky to me. Use "a" ability "x" times was dworky to me. Linking 4 abilities to the directional didn't improve anything to me. It was just a rather blah system. Combat felt like a chore and killed the story potential.
Not a good look into the combat. Since it is more like a real time battle it isn't like you can freely control your 3 other party members like in a turn based RPG where everyone stands still and you give each person a command. Though there are stuff you can set up to being offensive to to supportive on the computer players, to even setting up what artes they use if an enemy is weak to an element they can be using. What hurts me most is that this disregards one of the best parts of most of the Tales series, the ability to play with 3 other people. The best times I had playing the series was when I played with my sister and at times with my cousins. And there is more than attacking, but also guarding and movement too. Can't just attack for everything and guarding is an important part too, and it also allows one to cancel magic artes in case of an enemy ready to attack. And it isn't a button masher, as battles work you have to run up to the enemy, button mashing implies that at the start of battle you can just attack though you will most likely be attacking nothing as you have to get close to them. Also characters all have their own styles, swordsmens deal in close combat, magic users and healers keep their distance from foes, and at times and low health close combat characters might have to back away at times for healers to heal them instead of risking a hit that would KO them.
03-21-2012 10:17 AM
03-25-2012 07:21 PM
I've only played about 9 hours so far but I'm really enjoying it.I just need to free up some more time to play it.
03-25-2012 07:37 PM
It's good to know at least some people out there are enjoying the game. Currently, I'm at least a few chapters into the game. Maybe 15 hours or so? It's not an RPG you need to rush through, and apparently it's probably better if you don't. I've been spending time collecting titles and tempering weaponry and armor. One title was for playing the game for eight hours. Another was for spending a good deal of money at the shop, I think. It'll be interesting to find out what other unknown titles will come up along the way.
03-26-2012 11:24 AM
ive never been a fan of games that have you combine things to make stronger items, those have alwasy put me off i dont have much time to play games so when i do i dont want to be running around looking for specific item to make a stronger sword, item etc.
03-26-2012 11:39 AM
picked grace up a week ago,only tales game i played was symphonia, decided to give this one a shot and so far i like it.
Didnt get far yet,only got to the main arc and had to head back to my hometown.but once i get done with me3 or want to take a break from me3 im going back to this game,like the combat and so far the story is decent and the character's are starting to grow on me.
03-26-2012 09:11 PM
aodmisery wrote:
ive never been a fan of games that have you combine things to make stronger items, those have alwasy put me off i dont have much time to play games so when i do i dont want to be running around looking for specific item to make a stronger sword, item etc.
You know that it isn't as big of a deal as you are making it out to be right? I mean said items needed to make stronger weapons are not that hard to find, plus there is always money you get from battles to buy stronger weapons. And there is also the Mixer that can making multiples of any item that you found, even if you used up all of that item you can still make more with the Mixer. The only time such a thing bothered me was in minor sub-quests to get the item with the certain quality, difficult but not important. There are shards you get from monsters that can level up your weapons and armor but they are not hard to find. And since it cost money to fuse items together there are fused items that are made to only make a profit off of, and the cost to make those items is small compared to what you can sell them for. So in the end it is mostly running around and fighting monsters like any good RPG.
03-28-2012 09:15 AM
This is my first Tales game and I'm enjoying it thus far. It seems to me to have a steep learning curve but once you get the general overall knowledge of how each character works, then it gets good. Each character really plays a specific role and it's fun to use each one as needed to complete a battle or certain objective as quickly as possible.
The story isn't going to blow your socks off but I'm enjoying the game thus far and this point (40+ hours in) would recommend it to any RPG fan.
04-06-2012 10:11 PM
GrayGargoyle wrote:
With too little discussion and reviews turning in at a crawl, it feels almost as if there aren't many gamers engaged in Namco's latest role-playing opus. A demo for the game or even trailers haven't been surfacing on the PlayStation Store, so it's easy to see as far as marketing purposes goes this game isn't equipped as well as those in big business who let the ads and such do to talking for them.
Never having tried a Tales game before, I was counting on a demo myself to see if this RPG really would be something of interest. And not having that, the thought of not forking out money for an unfamiliar RPG franchise did come up briefly. However, I've been enjoying the game so far and am curious to see if anyone else is doing the same.
I got it on release day but haven't had a chance to play it yet, same old story with most of my games these days it seems.
Whats happened to strategy guides though? I don't care about them for years, and now (not sure why) I like buying them again with games like I did as a kid and seems like they aren't really around anymore. Only guides I see are for Call of duty. I've been looking for the graces guide and seems like there isn't one at the moment.