Like all golden ages, this one was to be filled with incredible successes, both in terms of sales and game design. It was the time when gaming really defined itself, when it reached its highest peaks and its greatest power. When it was young yet strong, when it took the world by storm, when it came to be the truly amazing thing it is today. But to truly mature and grow, gaming had to suffer as well; it had to encounter the darkness as well as the light. And in this just-born golden age of a new "cult" leisure activity, the seeds were being laid for a terrible tragedy to occur, the full effects of which would well and truly give role-playing a "baptism of fire". But we'll talk about all this next time.
PART IV TO COME LATER TODAY.
Message Edited by banedraven on 02-19-200610:16 AM