... um... no, no they don't... at least not in the subtitle boxes. Specifically, the drakes are normally quotable as challenging the Arisen directly, and turning pawns with the words "I am your master", then upon death asks if they are to die, and state "the seat of god lies beyond..." . This one panics, crying "What?! Where?! Who?!... YOU!!!" then after a moment "I must feed... Must slake my hunger... You, give me your heart!", tells pawns "You obey ME now" during possession, and at death continues to sputter confusedly. He is the reason I used the term "having an aneurism", not speaking gibberish. The wyrm actually identifies you as a person of Gransys, and ponders at fate making him fight a countryman, and in general speaks in a fairly intelligent manner.
I'm not inherently saying your wrong, I'm quoting what I'm reading. If dragonspeak is indeed Latin, I don't know how to translate it, but I can read english subtitles. If capcom is being lazy on translations again... well, in spite of how good this game is I may have to utilize a baseball bat on someones kneecaps. Cuz I'm getting sick of it.
Their statements make far more sense once you have seen the "servitude" ending (lose to the Seneschal, don't worry it'll give you a retry afterwards) as will the entirety of the game, but i'm still looking for the location of the Wyveren, mostly just out of curiosity, and a love of easter eggs.
I bought the game about 6 days ago, having traded in Heavy Rain, the Force Unleashed II and SOCOM 4. Heavy Rain is a good game, but the killer never changes and the characters move like marrionettes and it's really depressing SWFUII too short, too easy and SOCOM 4 is just not a good game. So I went into my local game retaler, looking for an adventure game or interactive fiction type game and I was given a sales pitch for DD. Surprise, surprise an RPG. I had'n't liked RPG's since final fantasy 7-although I enjoyed Lunar. Having not played any RPG's in a decade or so; I don't have any bias or favortism toword them. I enjoy this game; though it has it's flaws.
From a technical standpoint-I did notice some texture issues and the AI is at times; dumb. I don't really play online that much, I don't like it-but I think for a game like this: some online co-op could have been implemented. I feel there also should have been an option to communicate with your pawns more; rather then just having them always having the spout the same 5 or 6 phrases. Some tactical planning options would have been nice or having the pawn being able to assist you, with things such as climbing cliffs. Also, during the escort missions; why does the escortee have to be so dumb. I also have to comment on the lack of fast travel; though I understand why it may be lacking. Big majestic open world, a party of people going on an adventure. Actually the game reminds me a lot of LOTR and sometimes; it takes a good couple of hours to uncover the whole map. One can appreciate the level of detail and effort put into this game. However, the pawns have no personality and are about as interesting as flat pop. The story is also a bit convuluted, as there doesn't seem to be much distinction between the side quests and main story. The side quests are worth doing and I find it rewarding to earn money and points; but it gets monotonous. The Pawn system is an interesting and well implemented concept and I really like the combat system; it's real time, fluent, easy to use. The boss fights are also great and best of all: being about 30 hours into the game; there does not seem to be any quick time events.The music fits nicely-though the lip sync animation is hilarious.
If I were to give this a score I would say 7 out of 10
You CAN however change the general tone of your pawn by using the Learning Chair at every inn and the south gransys rest camp to adjust replies. There are a number of options, and choices can be made for different situations. For example, a "reticent" pawn expresses reluctance to act, while a "confident" pawn is usually either overconfident or at least dead sure of themselves.
I noticed a number of thoughts on co-op multiplayer, and before the next statement: I agree. Capcom has tried to pass this game off as "Monster Hunter for white people" and while I disagree with that for many reasons... lets be real here, no 4 player co-op = not monster hunter... That having been said...
There IS an online semi-multiplayer availble after the game has been finished at least once. In the town of Cassardis, waaaaaay on the south end of the beach theres a little cove that houses some boxes, a treasure chest, and (after a newgame + is started) a strange purple riftstone. This takes you to the battle with the online version of the Ur-Dragon. This battle is fought alone, but is part of its ongoing battle with all of the Arisen across space and time. Battling him is largely like the one in game, only this one is much stronger. Instead of strapping in for a long haul battle however, you need simply do what you can over a period of 10-20 minutes. The Ur-Dragon online is simply too powerfull for just one player to defeat, so each players collective damage is added against it. There are prizes for killing it and for just contributing, and all are worthwile. In addition, you will fight the 3 pawns of the most recent player to engage the Ur-Dragon before facing it (relax, they are scaled down to your level). The dragon gets stronger with each generation, and at last check we were above generation 90. So yeah, come loaded for bear.
There are other rules for battling the online Ur-Dragon that need to be observed (for example dying without a wakestone or running away before it flees will heal it... substantially) but they are still being worked out by the general internet public. Basically, in the words of Han Solo: "Good job kid but don't get cocky!" Have fun!
I've done everything besides collect all the weapons and armor in this game, and it's still pretty fun. Roughly around level 100, you realize there really isn't anymore of a need to level up anymore unless you're just greedy for power. It does slightly help in defeating the Online Ur-Dragon, but having high level gear that's Dragon Forged pretty much does all the work for you. Not to mention proper augment setups can leave you with anywhere from 2500-3500 damage if not more (Which is great to doing your part with the dragon.)
People have mentioned this before, but a higher difficulty level would have been nice. Maybe if the enemies became stronger each time you cleared the game. This, also is nitpicking but the world map starts to feel really small after about the second playthrough.
Allright! Finally found all the special post game dragons! For anyone who missed them, they speak differently than the others of their species, and have a greatly increased chance of dropping their respective tears, all three of wich increase the drop rate of wakestones and shards from Everfall monsters when together in your inventory.
For the list (roughly in order of location, south to north):
Special Drake: Conqueror's Sanctuary; Freaks out and demands your heart to eat!
Special Wyrm: Watergod's Alter (where you fight the cyclops); Recognises you as a fellow Gransys citizen, reluctantly begins battle.
Special Wyvern: Bluemoon Tower (top floor "boss room"); Speaks another language (not sure wich, anyone?), defiantly attacks you with intent to kill!