elderscrolls wrote:You guys mention world map; however, those games like to put you in a random encounter mode. That big thing heavily discourages exploration because it is extremely annoying. It's better to have a small world if the game implements the annoying random encounter feature.
Shadow Hearts should stick with the Historical track they've been going. Although its VERY loose on history, it makes for an enviroment that you don't see in other RPGs. SH is also the only RPG game that can really make you laugh. I think its good that they've improved a good and innovative battle system.
And and think you're being a bit narrow-minded about it, seeing that the quote ends as: "it seems to borrow the best features of many other RPGs (including its own predecessors) and blend them into near perfect harmony". What thats basically saying is the game takes things that we've seen in other RPGs before, but puts them all in one game. Then again, I guess that could be exactly why you wouldn't want to play it.
Message Edited by Seiken_Densetsu on 02-23-200603:38 PM
Does not surprise me. Games without them would not be in the majority if the general public liked them.
Kos-Mos Is MY-Girl wrote:To tell the truth I actually don't like world maps that much.