
07-15-2009 02:30 AM
yasdad wrote:
RV1985 wrote:
Cruiser62 wrote:
RV1985 wrote:
TReff wrote:
yasdad wrote:
ControlNode wrote:
Am I blind, or is there no mention of the TeamSpeak server?
Yeah, definitely worth adding the server details to the info, thanks Node
Thanks to T, Cruiser and RV for helping me out with getting some very interesting data on slipstreaming today. By far the most surprising find was that Slipstream Booster had absolutely NO EFFECT on top speeds while slipstreaming
Possibly, there is an effect on acceleration (although I didn't perceive any) or the distance that slipstream will work from (too difficult to test).
Also, it made no difference which car you were following - Bass Cruiser or Wild Gang both provided the same slipstreaming benefits
I'll do some comparisons with non-slipstream top speeds and post the info very soon
Maybe its an accuracy issue?!! Maybe regular slipstream is directly behind the car close up for full slipstream and for slipstream booster you don't have to be as accurate or as close?!!
Just a guess!!! Weird though!!!
A good guess TReff, that's actually what I thought too. When we measured the speeds yesterday I noticed there are two different slipstream speeds: One when you're close behind a car (those are the topspeeds we wrote down) and another, slower speed when you just barely get any slipstream. That's a difference of about 5-10 mph. My theory for the SS Booster is, that it either gives you the best slipstream topspeed, no matter how far or close behind you are, or that it enhances the acceleration to topspeed when you're slipstreaming, like yasdad said...or maybe it's even a combination of both effects. The latter one would also explain why the Starnose specifically seems to be so much faster in slipstream, because it naturally has the best acceleration of all cars.
Lots of other interesting stuff yesterday...
- Starnose really rocks in slipstream
- Wild Gang has the same triple topspeed in slipstream as the EO (!!)
- Raggio (beside Monstrous) by far has the worst doubles and triples in the game, even in slipstream (Ultranova is faster!
)
- slipstream topspeed even lasts for a second or two once you already passed the car in front of you
- Bayside Freeway has a short downhill section right before the tunnel that boosts you by 1 mph
You forgot one interesting stuff, RV:
My beloved Meltfire really sucks like hell with hi-nos!!!
![]()
Yeah, you're right, sorry! Forgot the HiNOS runs
Speaking of which, the Magnifico was (of the cars we tested with HiNOS yet) the only one that got up to 300 mph with triples
No, the little ol' Wild Gang got up to 303mph and I think without slipstream it was only 1mph lower than a slipstreaming Meltfire
I suspect the EO will be similar or better too..........
Oh ok, didn't hear that speed for Wild Gang when we used it there
Damn, what's up with the triple in that tiny egg!?!? ![]()
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But a thing we noticed, the mild drifting types in general seem to have the best nitrous in the game, at least from doubles onwards.
07-15-2009 02:40 AM
RV1985 wrote:
yasdad wrote:
RV1985 wrote:
Cruiser62 wrote:
RV1985 wrote:
TReff wrote:
yasdad wrote:
ControlNode wrote:
Am I blind, or is there no mention of the TeamSpeak server?
Yeah, definitely worth adding the server details to the info, thanks Node
Thanks to T, Cruiser and RV for helping me out with getting some very interesting data on slipstreaming today. By far the most surprising find was that Slipstream Booster had absolutely NO EFFECT on top speeds while slipstreaming
Possibly, there is an effect on acceleration (although I didn't perceive any) or the distance that slipstream will work from (too difficult to test).
Also, it made no difference which car you were following - Bass Cruiser or Wild Gang both provided the same slipstreaming benefits
I'll do some comparisons with non-slipstream top speeds and post the info very soon
Maybe its an accuracy issue?!! Maybe regular slipstream is directly behind the car close up for full slipstream and for slipstream booster you don't have to be as accurate or as close?!!
Just a guess!!! Weird though!!!
A good guess TReff, that's actually what I thought too. When we measured the speeds yesterday I noticed there are two different slipstream speeds: One when you're close behind a car (those are the topspeeds we wrote down) and another, slower speed when you just barely get any slipstream. That's a difference of about 5-10 mph. My theory for the SS Booster is, that it either gives you the best slipstream topspeed, no matter how far or close behind you are, or that it enhances the acceleration to topspeed when you're slipstreaming, like yasdad said...or maybe it's even a combination of both effects. The latter one would also explain why the Starnose specifically seems to be so much faster in slipstream, because it naturally has the best acceleration of all cars.
Lots of other interesting stuff yesterday...
- Starnose really rocks in slipstream
- Wild Gang has the same triple topspeed in slipstream as the EO (!!)
- Raggio (beside Monstrous) by far has the worst doubles and triples in the game, even in slipstream (Ultranova is faster!
)
- slipstream topspeed even lasts for a second or two once you already passed the car in front of you
- Bayside Freeway has a short downhill section right before the tunnel that boosts you by 1 mph
You forgot one interesting stuff, RV:
My beloved Meltfire really sucks like hell with hi-nos!!!
![]()
Yeah, you're right, sorry! Forgot the HiNOS runs
Speaking of which, the Magnifico was (of the cars we tested with HiNOS yet) the only one that got up to 300 mph with triples
No, the little ol' Wild Gang got up to 303mph and I think without slipstream it was only 1mph lower than a slipstreaming Meltfire
I suspect the EO will be similar or better too..........
Oh ok, didn't hear that speed for Wild Gang when we used it there
Damn, what's up with the triple in that tiny egg!?!?
But a thing we noticed, the mild drifting types in general seem to have the best nitrous in the game, at least from doubles onwards.
Yeah, it seems like Namco have tried to compensate for poorer NOS gain (compaired to Dynamics) with higher top speeds. Or I rather suspect they've lowered the double and triple speeds for the dynamics in an attempt to balance things a little.
07-15-2009 04:21 AM
krazydl wrote:I was checking out more videos from youtube.
These Japanese guys are really getting into Starnose and RT+3. They are very fast but I don't think they are as fast as Jujak though. Most of them use MT and get a superfast start, but the way they race, definately Jujak can catch them up. (only takling about online battle. GTA is a different story. damn silent drift LOL)
Only reason they are that good with Starnose is teamwork. They just keep push each other and get more speed and nos.
So if we have to race with Starnose racers, make sure to get in between 2 Starnose racers.
Yeah!!! Watch out for these rooms!!! Fun and very challenging!!!

08-31-2009 01:55 PM
01-15-2011 01:13 PM
Aha! Found it. It just lost it's sticky status. Hint hint mods...
01-24-2011 02:27 PM
I saw "Featured Discussions" on top of GT5 forum.
I guess someone has to send PM to MOD to request?
05-23-2012 03:03 PM
Hi Guys,
Just dropping by to spend a few moments in the club lounge - who decorated it by the way???
Anyway, I thought I'd re-upload the PDF for this as the original domain has been dead and buried for a loooong time. I've adjusted my signature too, but you can find the guide here now.
Sadly, the original post has lost all its images now and I don't think I'll ever be able to re-link them. And for some reason I can't edit the original first post (I can edit the second ) but the guide is still alive and kicking if anyone still wants to take a look.
Cheers
05-25-2012 08:30 AM
Yazzle Dazzle, so good to see your wife hasn't killed you yet!
Hope your all keeping ok

05-26-2012 01:50 PM
Ah, how nostalgic...