The Weapons & Beserks of Resistance 2
The M5A2 Folsom Carbine is the standard issue assault rifle for the Sentinel Program. It has rapid automatic fire and a 40mm rocket propelled grenade as its secondary fire.
"Pretty much the staple gun of Resistance. Well balanced, great fire rate and accuracy makes this gun deadly medium to low. Good luck with the distance though. I call this my Girlfriend."
The Rossmore 238doubl-barreled comant shotgun is designed for close-quarters warefare. The secondary fire uses both barrels for an even more powerful attack.
"Sprinting around maps and then unleashing the double barrel shot right infront of a dudes face is priceless. Goes great with Ironheart, lets you get in close to do the nasty."
The L23 Fareye sniper rifle chambers a .303 Mk 10 round with a muzzle velocity of 3400 feet per second. With its combination of power and accuracy, it is the most effective long range weapon in the world.
"Just about the same as every other sniper rifle. Takes 2 good shots to drop a pray, and of course 1 if its a nice clean headshot."
Capable of firing 1200 rounds per minute. Its secondary fire deploys a portable force barrier that shields you from enemy projectile.
"I wouldnt suggest this in competitive mode, takes too long to start firing. By the time your spewing lead, your already down to half a bar of health. I am still waiting to be owned by this gun or see someone get ghost by it."
HE .44 Magnum
This revolver first appears to be an ordinary handgun. However, using the secondary fire detonates the bullets that are stuck inside the targets body, which is a very useful feature for setting traps.
"Honestly, this gun is great for a secondary. Once your Primary runs out of mags, dont reload! It usually takes 1 or 2 shots from this gun to drop the guy, plus if he tries to run you can always blow him to bits and pieces."
The V7 Splicer fires razor-sharp blades, slicing through anything unfortunate enough to be on the recieving end. It's secondary mode locks the spinning blade in the chamber, allowing a supercharged blade attack.
PhoenixAvailable only to the Medic Class. This weapon fires a beam that leeches life off Chimeran forces and stores it for the Secondary Use. The beam of this weapon is much like electricity, it hits not only the target your aiming for, but also those close around him. Secondary fires off an orb, uses the stolen life you've collected, that heals all allies within the radius of the orb. Also, the carrier of the weapon is automatically given some of this energy without having to fire off the secondary, meaning while hes leeching life off the enem he slowly regains his.
This modified Chimeran sniper rifle fires multiple ion bursts across a great distance. Its secondary fire shoots out electrostatic orbs that damage all nearby enemies.
"A beast in all ranges. Low, Med, Long, it can handle it. Great stopping power and accuracy, downside: 21 rounds to spend. The secondary fire can help you out a lot in close quarters situation to add some more pain into the game if you got one to spare. Does magic with the Prototype Ammo, about 2-3 bursts and their done."
Pulse Cannon *NEW*
Not much is known about this weapon, seems to operate much like a Rocket Launcher though. Secondary, unknown.
A standard issue anti-personnel munition used throughout the British Armed Forces. The grenade has an exposed fuse which releases an irritating smoke prior to detonation.
While the origin of this grenade unclear, it is the most powerful grenade in the game. The Air Fuel Grenade will stick to most surfaces, including enemies, and release a flamable gas. It will then ignite the gas and instantly kill whatever is caught in it, or set it on fire.
Available only to the Spec Ops Class. This is unlocked at Level 10. When dropped, the mine will activate and will only explode if an enemy trips over it causing a massive explosion. Great for dealing with Grims.
"Great for dealing with large groups of Grims, watch the fireworks "
Bullseye MK II
This Chimeran battle rifle shoots homing tags that cause subsequent shots to hit the tagged target. Use the secondary fire to shoot a homing tag, then finish off the target with the primary fire.
"Its hard to tag, but once you do, its complete gold. Also, it is best to move and around strage while shooting this gun. The guns just great for advance dancers of the game. For those that are great at dancing pair this up with Adrenaline Rush, I've gone into some crazy sprees with it cause of the speed & accuracy from the beserk. Makes it fire like your aiming down."
Auger MK II
"About the most underrated gun, if you havent tried it, TRY IT! It's something to fear in the right hands. Does heavy damage and you can do it hiding behind things, whats more to want? Not to mention you can hold off against MULTIPLE TARGETS with this gun. Guns a complete beast with Prototype Ammo"
This anti-personnel munition is used by the Hybrids. It will release spikes after detonation. The spikes will fly off in all directions and kill or badly damage anything they hit unless it's using cover.
"My favorite grenade, I'd say its also the best."
Weapon Butt, Knives, Claws. Resistance has it all. The kind of melee you do depends all on your weapon and or situation, no one really knows right now. All thats really known about it is that its better then reloading your weapon during a Close Combat situation.
Beserks are special abilities a player can use when they have recieved enough points in a given life. They are comparable to perks, but must be activated and are temporary. And much like perks, more are available upon leveling up
Advanced Radar LVL.1
Increases player's radar range and broadcasts enemy positions to nearby allies.
"Great for Team Matches."
Chimeran Rage LVL.1
Grants hybrid vision to the player and nearby allies, allowing them to see heat signatures through solid matter.
"Its great, but the only thing bad about it, is when theirs a lot of baddies infront of you. It's hard to determine which one is behind a wall and which one isnt since they all show up as glowing figures."
Electrostatic Orb Burst LVL.1
Fires electrostatic orb above the player, providing an increased tactical advantage against enemies attacking on all fronts.
"Found this useful as a Sniper when things get close to me, other then that... Useless."
Reduces enemy damage to the player by half for duration of beserk.
"You can never ever go wrong with this one."
Prototype Ammo LVL.1
Creates amo kits containing advanced prototype ammunition: one of which is instantly given to the beserker. This ammo inflicts additional damage for the duration of the beserk and also refills all primary and secondary ammunition.
"You cant go wrong with this one too."
Adrenaline Boost LVL.4
Increases the speed of the player's movement while maintaining accuracy.
"Awesome with the Carbine or Bullseye, its ment for strafers."
Available only to the Medic Class. During the beserk, the Phoenix's beam will paralyze any enemy it touches. When paralyzed, enemies take damage over time. This damage is converted to energy in the Phoenix.
Available only to the Spec Ops Class. Renders the player invisible unless taking damage or interacting with a swith or console.
"You can have a lot of fun with this one here. I've used it to flank around hordes of Chimerans and wiped out all of em or most of em with my Marksman so my team can move forward."
Ring of Life LVL.6
Creates a circle at the player's location whithin which all allies will regenerate health.
Once activated, the player will explode if they are killed, stand close to an enemy, or a few seconds have passed. Their movement speed will be increased, and thye will not be penalized with a suicide or death.
"Great for Strafers due to the boost of Speed and Close Quarters. Gotten about 1 or 2 kills from this here and there when I explode."
Myths, Rumors and Unidentified Weapons of Mass Destruction
The following are weapons that are rumored to be in Resistance 2.
The Spider Grenade spews forth black ooze that gradually grows. The spider web-like tendrils have the ability to climb up walls, spread across the ground, or creep through windows. All the while, the ooze burns like napalm.
"Collecting all of the “infected” intel will unlock another R2 weapon, the Plasma Grenades..."
I'll be updating it as new weapons are revealed or more information about the current ones are revealed.
Also I'd like to give credit to Fury_Fury, used some of his pictures
Xbox 360 Gamertag- nrounder
Xbox 360 Gamertag- nrounder
I think the secondary fire for the phoenix is that it heals your teamates.
I was watching a video on it and it seems like it was healing while it was leeching life off the Grims.
But seems reseasonable, steal life with Primary then Secondary distributes.
Great list. I just hope R2 has around 16 weapons like R1 (and more)
25 weapons shld do the trick
LOL if thats the case I'm glad we went with a two-weapon system...
God forbid we hav to look though a 25-slot wuick-select to find a weapon