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Nov 10 2008
By: Cluster1990 I Only Post Everything 1009 posts
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Co-Op class level unlock list.

22 replies 12 views Edited Nov 10, 2008

im not sure if theres a thread like this here, so im taking the information provided by doug331  of the myresistance.net forums, all credit goes to him.

 

Spec Ops

 

Level 1:Marksmen

The
modified Chimeran sniper rifle fires multiple ion bursts across great
distances. Its secondary fire shoots out electrostatic orbs that damage
all nearby enemies.


 

Level 1: Prototype Ammo

Creates
ammo kits containing advanced prototype ammunition one of which is
instantly given to the berserker. This ammo inflicts additional damage
for the durration of the berserk and also refills all primary and
secondary munitions.


 

Level 2: Bullseye

The
Chimeran Battle rifle shoots homing tags that cause subsequent shots to
hit the tagged target. Use the secondary fire to shoot a homing flag
then finish off the target with the primary fire.


 

Level 4: Invisibility Berserk

Renders the Player invisible unless taking dame or interacting with a switch or console.

 

Level 6: Kinetic Gloves

The spec ops Kinetic Gloves give you faster reload on all weapons.

 

Level 8: High Density Ammo Chamber

The High Density Ammo Chamber increases the Marksman's capacity for both primary and secondary ammunition.

 

Level 10: Proximity Mines

The Proximity Mines are planted and detonate upon enemy presence near the mine.



Level 10: Electrostatic Orbs Bonus 1

The Electrostatic Orbs Bonus makes the orbs last longer then they previously did.


 

Level 12: L23 Fareye

The
L23 Fareye sniper rifle chambers a .303 Mk 10 round with a muzzle
velocity of 3400 feet per second. With its combination of power and
accuracy it is currently the most effective long range weapon in the
world.


 

Level 12: Snake Eyes

Player
Gets to fire two charges from the Pulse Cannon . When the berserk is
activated the Pulse Cannon will be equipped until those shots are fired.


 

Level 14: Shock Supressor

The Shock Supressor reduces the Marksman's recoil and allows faster bursts of fire.

 

Level 16: Assault Pack

The spec ops Assault Pack increases the number of ammunition clips and grenades you can carry for all weapons.

 

Level 18: Auger

The
Chimera assault rifle is capable of firing through solid walls. Its
thermal imaging technology allows you to see hidden enemies. The
secondary fire deploys a force barrier that protects you from enemy
projectiles.




Level 20: Electrostatic Orbs Bonus 2

The Electrostatic orbs will now last longer then previously did.



Level 22: Hawkeye Scope

The Hawkeye scope attachment gives the Marksmen increased accuracy and magnification when aiming.

 

Level 24: Voltaic Body Armor

The spec ops Voltaic Body Armor absorbs incoming projectile energy which boosts ammo regeneration.

 

Level 26: Mag-Propulsion Barrel

The
Mag-Propulsion Barrel uses an internal copper coil to create a magnetic
impulse that stabilizes and accelerates the bullet. This results in
increased range and higher head shot damage.


 

Level 28: Bellock

The
Bellock fires a self-detonating canister of pressurized explosives. THe
secondary fire launches a napalm charge that ignites on contact setting
fire to anything in its blast radius.


 

Level 30: Psychokinetic Helmet

The Psychokinetic Helmet increases the durration of all our berserks.

 

 

 

 

 

Soldier

 

Level 1: HVAP Wraith

The
HVAP Wraith is capable of firing 1200 rounds per minute. Its secondary
fire deploys a portable force barrier that shields you from enemy
projectiles.


 

Level 1: Ironheart

Reduces enemy damage to the player significantly for duration of berserk.

 

Level 2: Rossmore 238

The
Rossmore 238 double-barreled combat shotgun is designed for
close-quarters warfar. The secondary fire uses both barrels for an even
more powerful attack.


 

Level 4: Overload

Once
activated the berserk will last for 24 seconds and upon dealth or
experation of time, it will detonate the person, though it wont result
in a death for that person.


 

Level 6: Kinetic Gloves

The soldiers Kinetic Gloves give you faster reload on all weapons.

 

Level 8: High Capasity Ammo Belt

The High Capasity Ammo Belt increases the Wraith's ammo capacity.

 

Level 10: Auger

The
Chimera assault rifle is capable of firing through solid walls. Its
thermal imaging technology allows you to see hidden enemies. The
secondary fire deploys a force barrier that protects you from enemy
projectiles.




Level 10: Shield Bonus 1

The Shield Bonus 1 will now make it so that the shield is larger and has 20 more shield ammo.

 

Level 12: Backlash

The damage taken by the soldiers shield is then returned to that enemy that shot it as damage done.



Level 12: Air Fuel Grenades

The Air Fuel Grenade creates a cloud of gas that ignites in a firey blast.


 
Level 14: Advanced Timing Motor

The Advanced Timing Motor allows the Wraith to spin up faster and tightens its bullet spread.

 

Level 16: Assault Pack

The soldier's Assault Pack increases the number of ammunition clips and grenades you can carry for all weapon types.

 

Level 18: Bullseye

The
Chimeran Battle rifle shoots homing tags that cause subsequent shots to
hit the tagged target. Use the secondary fire to shoot a homing flag
then finish off the target with the primary fire.


 

Level 20: Shield Bonus 2

Shield bonus 2 makes it so that the shield is larger then before and it has an additional 20 more shield ammo



Level 22: Titanium Barrels

The Titanium Barrels upgrade gives the Wraith increased damage and a longer range of effectiveness.

 

Level 24: Voltaic Body Armor

The soldiers Voltaic Body Armor absorbs incoming damage and converts it into voltage that charges your force barrier.

 

Level 26: Precision Scope

The Precision Scope increases the Wraith's accuracy and range.

 

Level 28: Laark

A
rocket launcher that shoots rockets that as an alternate fire can be
turned into 20-30 mini-rockets that seek the nearest enemy.


 

Level 30: Psychokinetic Helmet

The Psychokinetic Helmet increases the durration of all our berserks.
 
 
 
 
Medic
 
Level 1: Phoenix

The
Phoenix shoots a steady ray of energy that heals the carrier, but also
transforms this energy into a healing burst that can be used on others


 

Level 1: Ring of Life

The Ring of Life provides healing regeneration in an area. Place them strategically to help fortify a position.

 

Level 2: M5A2 Carbine

The
M5A2 Folsom Carbine is the standard issue assault rifle for the
Sentinel program. It has a rapid automatic fire and a 40mm rocket
propelled greade as its secondary fire..


 

Level 4: Chloroform

The Chloroform berserk when activated paralyzes the infilcted enemy.

 

Level 6: Kinetic Gloves

The
Medic's Kinetic Gloves give you faster reload on all weapons. They also
increase the energy drained from enemies with the Phoenix.


 

Level 8: High Density Bioplasm Chamber

This upgrade allows the Phoenix  to store more bioplasm energy. This results in more secondary fire shots that can heal allies.

 

Level 10: Rossmore 238

The
Rossmore 238 double-barreled combat shotgun is designed for
close-quarters warfar. The secondary fire uses both barrels for an even
more powerful attack




Level 10: Phoenix Bonus 1

Phoenix primary beam will jump to 1 additional enemy,

 

Level 12: Phoenix Ash

The Phoenix Ash allows the medic to revivel themselves after dying



Level 14: Bioplasm Tracking Tech

This upgrade to the Phoenix allows its healing bioplasm projectiles to better track toward allied targets

 

Level 16: Assault Pack

The
Medic's Assault Pack allows more grenades and more clips for alternate
weapons. It also increases the medic's health regeneration when
attacking enemies with the Phoenix.


 

Level 18: HE.44 Magnum

The HE.44 Magnum is a close range chimeran pistol that shoots exploding bursts when detonated by alternate fire button.



Level 20: Phoenix Bonus 2

The Phoenix Bonus 2 makes it so that the beam will jump to one more additional enemy



Level 22: Bio-amp Scope

This upgrade increases the aiming range of the Phoenix and also broadens the range of healing effects for the secondary fire.

 

Level 24: Voltaic Body Armor

The Medic's Voltaic Body Armor absorbs incoming damage and converts it into voltage that charges your Phoenix's bioplasm energy.

 

Level 26: Leech Barrel

The Leech Barrel upgrade increases the Phoenix's range and its damage to enemies.

 

Level 28: V7 Splicer

The
V7 Splicer fires razor-sharp blades, slicing through anything
unfortunate enough to be on the recieving end. Its secondary mode locks
the spinning blade in the chamber, allowing a supercharged blade
attack.


 

Level 30: Psychokinetic Helmet

The Psychokinetic Helmet increases the durration of all our berserks.
 
 
 
 
Note that some of these upgrades are not documented on achivment of unlocking them. these are mainly the upgrades to the weapon you started with ie. Spec Ops Electrostatic orbs bonus. 
 
cluster1990
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I Only Post Everything
Registered: 02/03/2008
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Re: Co-Op class level unlock list.

Nov 10, 2008
thank you!
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Fender Bender
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Re: Co-Op class level unlock list.

Nov 10, 2008
Awesome guide!
vincej25
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Survivor
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Re: Co-Op class level unlock list.

Nov 10, 2008
You should add color makes it look more organized and easier on the eyes
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Splicer
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Re: Co-Op class level unlock list.

Nov 10, 2008

I got some questions for the spec ops out there.

 

1. How do  you drop grenades for your teamates? is it the same as the ammo button?

2. Also how do i know when my gunners shields are going low and when i should throw him the ammo pack (is it when the orange symbol is above their heads)?

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Lombax Warrior
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Re: Re: Co-Op class level unlock list.

Nov 10, 2008
sweet. almost got bonus 1 for medic
Don't take anything I say seriously.....Seriously
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Splicer
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Re: Co-Op class level unlock list.

Nov 10, 2008
Nice list.
Communication is key.
"Please be courteous to others when discussing game plots and story discussion; label your posts with *spoiler* if they contain such information."
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Lombax Warrior
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Re: Co-Op class level unlock list.

Nov 10, 2008
that just told me not to be a medic..thanks
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Uncharted Territory
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Re: Co-Op class level unlock list.

Nov 10, 2008

Fretka wrote:

I got some questions for the spec ops out there.

 

1. How do  you drop grenades for your teamates? is it the same as the ammo button?

2. Also how do i know when my gunners shields are going low and when i should throw him the ammo pack (is it when the orange symbol is above their heads)?


 

1. They just come out at random

2. yep

Message Edited by DBULL on 11-10-2008 09:08 AM
**who cares bout grammar?? I sho dont.**

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Last Guardian
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Re: Co-Op class level unlock list.

Nov 10, 2008

I was actually looking for a guide like this.

 

While reading I wasn't to excited to see the unlocks for the Soldier (which I'm currently ranking up) until I saw the LAARK.  Before that the Spec-Op has much cooler guns.

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